code/datums/mutations/_mutations.dm
NEGATIVE_STABILITY_MINI | Negatives that are virtually harmless and mostly just funny (language) |
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NEGATIVE_STABILITY_MINOR | Negatives that are slightly annoying (unused) |
NEGATIVE_STABILITY_MODERATE | Negatives that present an uncommon or weak, consistent hindrance to gameplay (cough, paranoia) |
NEGATIVE_STABILITY_MAJOR | Negatives that present a major consistent hindrance to gameplay (deaf, mute, acid flesh) |
POSITIVE_INSTABILITY_MINI | Positives that provide basically no benefit (glowy) |
POSITIVE_INSTABILITY_MINOR | Positives that are niche in application or useful in rare circumstances (parlor tricks, geladikinesis, autotomy) |
POSITIVE_INSTABILITY_MODERATE | Positives that provide a new ability that's roughly par with station equipment (insulated, cryokinesis) |
POSITIVE_INSTABILITY_MAJOR | Positives that are unique, very powerful, and noticeably change combat/gameplay (hulk, tk) |
Define Details
NEGATIVE_STABILITY_MAJOR
Negatives that present a major consistent hindrance to gameplay (deaf, mute, acid flesh)
NEGATIVE_STABILITY_MINI
Negatives that are virtually harmless and mostly just funny (language)
NEGATIVE_STABILITY_MINOR
Negatives that are slightly annoying (unused)
NEGATIVE_STABILITY_MODERATE
Negatives that present an uncommon or weak, consistent hindrance to gameplay (cough, paranoia)
POSITIVE_INSTABILITY_MAJOR
Positives that are unique, very powerful, and noticeably change combat/gameplay (hulk, tk)
POSITIVE_INSTABILITY_MINI
Positives that provide basically no benefit (glowy)
POSITIVE_INSTABILITY_MINOR
Positives that are niche in application or useful in rare circumstances (parlor tricks, geladikinesis, autotomy)
POSITIVE_INSTABILITY_MODERATE
Positives that provide a new ability that's roughly par with station equipment (insulated, cryokinesis)