/tg/ Station 13 - Modules - TypesDefine Details

code/datums/mutations/_mutations.dm

NEGATIVE_STABILITY_MININegatives that are virtually harmless and mostly just funny (language)
NEGATIVE_STABILITY_MINORNegatives that are slightly annoying (unused)
NEGATIVE_STABILITY_MODERATENegatives that present an uncommon or weak, consistent hindrance to gameplay (cough, paranoia)
NEGATIVE_STABILITY_MAJORNegatives that present a major consistent hindrance to gameplay (deaf, mute, acid flesh)
POSITIVE_INSTABILITY_MINIPositives that provide basically no benefit (glowy)
POSITIVE_INSTABILITY_MINORPositives that are niche in application or useful in rare circumstances (parlor tricks, geladikinesis, autotomy)
POSITIVE_INSTABILITY_MODERATEPositives that provide a new ability that's roughly par with station equipment (insulated, cryokinesis)
POSITIVE_INSTABILITY_MAJORPositives that are unique, very powerful, and noticeably change combat/gameplay (hulk, tk)

Define Details

NEGATIVE_STABILITY_MAJOR

Negatives that present a major consistent hindrance to gameplay (deaf, mute, acid flesh)

NEGATIVE_STABILITY_MINI

Negatives that are virtually harmless and mostly just funny (language)

NEGATIVE_STABILITY_MINOR

Negatives that are slightly annoying (unused)

NEGATIVE_STABILITY_MODERATE

Negatives that present an uncommon or weak, consistent hindrance to gameplay (cough, paranoia)

POSITIVE_INSTABILITY_MAJOR

Positives that are unique, very powerful, and noticeably change combat/gameplay (hulk, tk)

POSITIVE_INSTABILITY_MINI

Positives that provide basically no benefit (glowy)

POSITIVE_INSTABILITY_MINOR

Positives that are niche in application or useful in rare circumstances (parlor tricks, geladikinesis, autotomy)

POSITIVE_INSTABILITY_MODERATE

Positives that provide a new ability that's roughly par with station equipment (insulated, cryokinesis)