/obj/machinery/camera/autoname/deconstructed | Deconstructed Camera
Used by wallmounted cameras, starts off deconstructed and requires building by a player. |
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/obj/machinery/camera/emp_proof | EMP Proof
Starts off with the EMP protection upgrade, and can't start unactivated. |
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/obj/machinery/camera/xray | X-Ray Cameras
Starts off with x-ray, and can't start deactivated. |
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/obj/machinery/camera/motion | Motion camera
Starts off with the motion detector and can't be disablede on roundstart. |
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/obj/machinery/camera/all | All camera
Has all upgrades by default, can't be disabled roundstart. |
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/obj/machinery/camera/autoname | Autonaming camera
Automatically names itself after the area it's in during post_machine_initialize,
good for mappers who don't want to manually name them all. |
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/obj/machinery/camera/preset/ordnance | Bomb preset
Can't be disabled, sees further, doesn't cost power, can be seen by ordnance
cameras, and is indestructible (so bomb-proof). |
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/obj/machinery/camera/exosuit | The internal camera object for exosuits, applied by the camera upgrade |
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