/tg/ Station 13 - Modules - TypesDefine Details

code/game/machinery/computer/arcade/battle.dm

WORLD_ENEMY_BOSSHow many enemies needs to be defeated until the 'Boss' of the stage appears.
DEFAULT_EXP_GAINThe default amount of EXP you gain from killing an enemy, modifiers stacked on top of this.
DEFAULT_ITEM_PRICEThe default cost to purchase an item. Sleeping at the Inn is half of this.
PLAYER_MAX_HPThe max HP the player can have at any time.
PLAYER_MAX_MPThe max MP the player can have at any time.
SPELL_MP_COSTThe default cost of a spell, in MP. Defending will instead restore this amount.
UI_PANEL_SHOPThe player is currently in the Shop.
UI_PANEL_WORLD_MAPThe player is currently in the World Map.
UI_PANEL_BATTLEThe player is currently in Batle.
UI_PANEL_BETWEEN_FIGHTSThe player is currently between battles.
UI_PANEL_GAMEOVERThe player is currently Game Overed.
BATTLE_ATTACK_FLAG_COUNTERATTACKThe player is set to counterattack the enemy's next move.
BATTLE_ATTACK_FLAG_DEFENDThe player is set to defend against the enemy's next move.
BATTLE_ARCADE_PLAYER_ATTACKThe player is trying to Attack the Enemy.
BATTLE_ARCADE_PLAYER_HEAVY_ATTACKThe player is trying to Attack the Enemy with an MP boost.
BATTLE_ARCADE_PLAYER_COUNTERATTACKThe player is setting themselves to counterattack a potential incoming Enemy attack.
BATTLE_ARCADE_PLAYER_DEFENDThe player is defending against the Enemy and restoring MP.

Define Details

BATTLE_ARCADE_PLAYER_ATTACK

The player is trying to Attack the Enemy.

BATTLE_ARCADE_PLAYER_COUNTERATTACK

The player is setting themselves to counterattack a potential incoming Enemy attack.

BATTLE_ARCADE_PLAYER_DEFEND

The player is defending against the Enemy and restoring MP.

BATTLE_ARCADE_PLAYER_HEAVY_ATTACK

The player is trying to Attack the Enemy with an MP boost.

BATTLE_ATTACK_FLAG_COUNTERATTACK

The player is set to counterattack the enemy's next move.

BATTLE_ATTACK_FLAG_DEFEND

The player is set to defend against the enemy's next move.

DEFAULT_EXP_GAIN

The default amount of EXP you gain from killing an enemy, modifiers stacked on top of this.

DEFAULT_ITEM_PRICE

The default cost to purchase an item. Sleeping at the Inn is half of this.

PLAYER_MAX_HP

The max HP the player can have at any time.

PLAYER_MAX_MP

The max MP the player can have at any time.

SPELL_MP_COST

The default cost of a spell, in MP. Defending will instead restore this amount.

UI_PANEL_BATTLE

The player is currently in Batle.

UI_PANEL_BETWEEN_FIGHTS

The player is currently between battles.

UI_PANEL_GAMEOVER

The player is currently Game Overed.

UI_PANEL_SHOP

The player is currently in the Shop.

UI_PANEL_WORLD_MAP

The player is currently in the World Map.

WORLD_ENEMY_BOSS

How many enemies needs to be defeated until the 'Boss' of the stage appears.