code/game/machinery/computer/arcade/battle.dm
WORLD_ENEMY_BOSS | How many enemies needs to be defeated until the 'Boss' of the stage appears. |
---|---|
DEFAULT_EXP_GAIN | The default amount of EXP you gain from killing an enemy, modifiers stacked on top of this. |
DEFAULT_ITEM_PRICE | The default cost to purchase an item. Sleeping at the Inn is half of this. |
PLAYER_MAX_HP | The max HP the player can have at any time. |
PLAYER_MAX_MP | The max MP the player can have at any time. |
SPELL_MP_COST | The default cost of a spell, in MP. Defending will instead restore this amount. |
UI_PANEL_SHOP | The player is currently in the Shop. |
UI_PANEL_WORLD_MAP | The player is currently in the World Map. |
UI_PANEL_BATTLE | The player is currently in Batle. |
UI_PANEL_BETWEEN_FIGHTS | The player is currently between battles. |
UI_PANEL_GAMEOVER | The player is currently Game Overed. |
BATTLE_ATTACK_FLAG_COUNTERATTACK | The player is set to counterattack the enemy's next move. |
BATTLE_ATTACK_FLAG_DEFEND | The player is set to defend against the enemy's next move. |
BATTLE_ARCADE_PLAYER_ATTACK | The player is trying to Attack the Enemy. |
BATTLE_ARCADE_PLAYER_HEAVY_ATTACK | The player is trying to Attack the Enemy with an MP boost. |
BATTLE_ARCADE_PLAYER_COUNTERATTACK | The player is setting themselves to counterattack a potential incoming Enemy attack. |
BATTLE_ARCADE_PLAYER_DEFEND | The player is defending against the Enemy and restoring MP. |
Define Details
BATTLE_ARCADE_PLAYER_ATTACK
The player is trying to Attack the Enemy.
BATTLE_ARCADE_PLAYER_COUNTERATTACK
The player is setting themselves to counterattack a potential incoming Enemy attack.
BATTLE_ARCADE_PLAYER_DEFEND
The player is defending against the Enemy and restoring MP.
BATTLE_ARCADE_PLAYER_HEAVY_ATTACK
The player is trying to Attack the Enemy with an MP boost.
BATTLE_ATTACK_FLAG_COUNTERATTACK
The player is set to counterattack the enemy's next move.
BATTLE_ATTACK_FLAG_DEFEND
The player is set to defend against the enemy's next move.
DEFAULT_EXP_GAIN
The default amount of EXP you gain from killing an enemy, modifiers stacked on top of this.
DEFAULT_ITEM_PRICE
The default cost to purchase an item. Sleeping at the Inn is half of this.
PLAYER_MAX_HP
The max HP the player can have at any time.
PLAYER_MAX_MP
The max MP the player can have at any time.
SPELL_MP_COST
The default cost of a spell, in MP. Defending will instead restore this amount.
UI_PANEL_BATTLE
The player is currently in Batle.
UI_PANEL_BETWEEN_FIGHTS
The player is currently between battles.
UI_PANEL_GAMEOVER
The player is currently Game Overed.
UI_PANEL_SHOP
The player is currently in the Shop.
UI_PANEL_WORLD_MAP
The player is currently in the World Map.
WORLD_ENEMY_BOSS
How many enemies needs to be defeated until the 'Boss' of the stage appears.