code/game/machinery/doors/airlock.dm
/proc/get_airlock_overlay | Overlay cache. Why isn't this just in /obj/machinery/door/airlock? Because its used just a tiny bit in door_assembly.dm Refactored so you don't have to make a null copy of airlock to get to the damn thing Someone, for the love of god, profile this. Is there a reason to cache mutable_appearance if so, why are we JUST doing the airlocks when we can put this in mutable_appearance.dm for everything |
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AIRLOCK_SEAL_MULTIPLIER | How much extra health airlocks get when braced with a seal |
AIRLOCK_DENY_ANIMATION_TIME | The amount of time for the airlock deny animation to show |
DOOR_CLOSE_WAIT | Time before a door closes, if not overridden |
DOOR_VISION_DISTANCE | The maximum distance a door will see out to |
Define Details
AIRLOCK_DENY_ANIMATION_TIME
The amount of time for the airlock deny animation to show
AIRLOCK_SEAL_MULTIPLIER
How much extra health airlocks get when braced with a seal
DOOR_CLOSE_WAIT
Time before a door closes, if not overridden
DOOR_VISION_DISTANCE
The maximum distance a door will see out to