code/game/objects/items/cards_ids.dm
INTERN_THRESHOLD_FALLBACK_HOURS | Fallback time if none of the config entries are set for USE_LOW_LIVING_HOUR_INTERN |
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HOLOPAY_PROJECTION_INTERVAL | Max time interval between projecting holopays |
/obj/item/card/id | "Retro" ID card that renders itself as the icon state with no overlays. |
/obj/item/card/id/advanced/plainclothes | An ID that you can flip with attack_self_secondary, overriding the appearance of the ID (useful for plainclothes detectives for example). |
/obj/item/card/id/advanced/chameleon/black | A special variant of the classic chameleon ID card which accepts all access. |
/obj/item/card/cardboard | A fake ID card any silly-willy can craft with wirecutters, cardboard and a writing utensil Beside the gimmick of changing the visible name when worn, they do nothing. They cannot have an account. They don't fit in PDAs nor wallets, They have no access. They won't trick securitrons. They won't work with chameleon masks. Etcetera etcetera. Furthermore, talking, or getting examined on will pretty much give it away. |
Define Details
HOLOPAY_PROJECTION_INTERVAL
Max time interval between projecting holopays
INTERN_THRESHOLD_FALLBACK_HOURS
Fallback time if none of the config entries are set for USE_LOW_LIVING_HOUR_INTERN