code/game/objects/items/implants/implant_explosive.dm
MICROBOMB_DELAY | Note that we can stack explosive implants and thus increase the payload's devastation radius. (https://github.com/tgstation/tgstation/pull/50674) That's why the three devastation values for the microbomb implant are balanced around in such a way that buying one macrobomb equals to buying 10 microbombs and stacking them. |
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/obj/item/implant/explosive/macro | Macrobomb has the strength and delay of 10 microbombs |
/obj/item/implant/explosive/deniability | Microbomb which prevents you from going into critical condition but also explodes after a timer when you reach critical condition in the first place. |
Define Details
MICROBOMB_DELAY
Note that we can stack explosive implants and thus increase the payload's devastation radius. (https://github.com/tgstation/tgstation/pull/50674) That's why the three devastation values for the microbomb implant are balanced around in such a way that buying one macrobomb equals to buying 10 microbombs and stacking them.