/tg/ Station 13 - Modules - TypesDefine Details

code/game/objects/items/implants/implant_explosive.dm

MICROBOMB_DELAYNote that we can stack explosive implants and thus increase the payload's devastation radius. (https://github.com/tgstation/tgstation/pull/50674) That's why the three devastation values for the microbomb implant are balanced around in such a way that buying one macrobomb equals to buying 10 microbombs and stacking them.
/obj/item/implant/explosive/macroMacrobomb has the strength and delay of 10 microbombs
/obj/item/implant/explosive/deniabilityMicrobomb which prevents you from going into critical condition but also explodes after a timer when you reach critical condition in the first place.

Define Details

MICROBOMB_DELAY

Note that we can stack explosive implants and thus increase the payload's devastation radius. (https://github.com/tgstation/tgstation/pull/50674) That's why the three devastation values for the microbomb implant are balanced around in such a way that buying one macrobomb equals to buying 10 microbombs and stacking them.