/tg/ Station 13 - Modules - TypesDefine Details

code/game/objects/items/stacks/golem_food/golem_status_effects.dm

/datum/status_effect/golemAbstract holder for golem status effects, you should never have more than one of these active
/datum/bodypart_overlay/simple/golem_overlayBody part overlays applied by golem status effects
/datum/status_effect/golem/uraniumFreezes hunger for the duration
/datum/status_effect/golem/silverMagic immunity
ENERGY_PER_DAMAGEWhat do we multiply our damage by to convert it into power?
BURN_MULTIPLIERMultiplier to apply to burn damage, not 0 so that we can reverse it more easily
/datum/status_effect/golem/plasmaHeat immunity, turns heat damage into local power
/datum/status_effect/golem/plasteelMakes you spaceproof
/datum/status_effect/golem/goldMakes you reflect energy projectiles
/datum/status_effect/golem/diamondMakes you hard to see
/datum/status_effect/golem/titaniumMakes you tougher
/datum/status_effect/golem/bananiumMakes you slippery
/datum/status_effect/golem_lightbulbLights up the golem, NOT using the golem subtype because it is not exclusive with other status effects

Define Details

BURN_MULTIPLIER

Multiplier to apply to burn damage, not 0 so that we can reverse it more easily

ENERGY_PER_DAMAGE

What do we multiply our damage by to convert it into power?