/tg/ Station 13 - Modules - Types

code/modules/antagonists/cult/cult_armor.dm

/obj/item/clothing/suit/hooded/cultrobesBase cult armor Has decent defense stats, protects against temperature changes. Currently a drop on Lavaland, hence the lack of cool stuff.
/obj/item/clothing/suit/hooded/cultrobes/alt"Alt" robes Given by Arming Aura blood magic. Essentially the base armor, but with a different sprite. No idea why this exists tbh.
/obj/item/clothing/suit/hooded/cultrobes/alt/ghost'Ghost' subtype, given to cultists spawned by Spirit Realm. Can't be dropped.
/obj/item/clothing/suit/hooded/cultrobes/hardened'Hardened' cultist armor. Given by the daemon forge, is the main armor cultists have access to. Good defense stats, protects against space and temperature, has effects on non-cultists whom use it.
/obj/item/clothing/suit/hooded/cultrobes/cult_shieldShielded armor Was removed from the game, but returns as an exclusive to deathmatch Gives the user a shield that can protect from a certain amount of damage before needing to recharge.
/obj/item/clothing/suit/hooded/cultrobes/berserkerFlagellant's robes Special type gained from the daemon forge. Provides negative armor and no protection against space, but gives you a 30% (60% if hooded) speed boost to the user.