/obj/effect/landmark/bitrunning/loot_signal | In case you want to gate the crate behind a special condition. |
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/obj/effect/landmark/bitrunning/hololadder_spawn | Where the exit hololadder spawns |
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/obj/effect/landmark/bitrunning/permanent_exit | A permanent exit for the domain |
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/obj/effect/landmark/bitrunning/cache_goal_turf | Where the crates need to be taken |
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/obj/effect/landmark/bitrunning/cache_spawn | Where you want the crate to spawn |
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/obj/effect/landmark/bitrunning/curiosity_spawn | Where you want secondary objectives to spawn |
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/obj/effect/landmark/bitrunning/crate_replacer | Swaps the locations of an encrypted crate in the area with another randomly selected crate.
Randomizes names, so you have to inspect crates manually. |
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/obj/effect/landmark/bitrunning/mob_segment | A location for mobs to spawn. |
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/obj/modular_map_root/safehouse | Bitrunning safehouses. Typically 7x6 rooms with a single entrance. |
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