/obj/machinery/ctf | Base CTF machines, if spawned in creates a CTF game with the provided game_id unless one already exists. If one exists associates itself with it. |
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/obj/machinery/ctf/spawner | A spawn point for CTF, ghosts can interact with this to vote for CTF or spawn in if a game is running. |
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/obj/item/ctf_flag | A flag used for the CTF minigame. |
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/obj/machinery/ctf/control_point | Control point used for CTF for king of the hill or control point game modes. Teams need to maintain control of the point for a set time to win. |
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/obj/structure/trap/ctf | A trap that when stepped on kills anyone who is not part of the associated CTF team. |
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/obj/structure/barricade/security/ctf | A type of barricade that can be destroyed by CTF weapons and respawns at the end of CTF matches. |
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/proc/toggle_id_ctf | Proc that handles toggling and unloading CTF. |
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/proc/is_ctf_target | Proc that identifies if something is a valid target for CTF related checks, checks if an object is a ctf barrier or has ctf component if they are a player. |
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