code/modules/fishing/fishing_minigame.dm
BAIT_MIN_VELOCITY_BOUNCE | The minimum velocity required for the bait to bounce |
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MAX_FISH_COMPLETION_MALUS | Reduce initial completion rate depending on difficulty |
BITING_TIME_WINDOW | The window of time between biting phase and back to baiting phase |
BAIT_HEIGHT_DIFFICULTY_MALUS | The multiplier of how much the difficulty negatively impacts the bait height |
REELING_STATE_IDLE | Defines to know how the bait is moving on the minigame slider. |
MINIGAME_SLIDER_HEIGHT | The pixel height of the minigame bar |
MINIGAME_BAIT_HEIGHT | The standard pixel height of the bait |
MINIGAME_FISH_HEIGHT | The standard pixel height of the fish (minus a pixel on each direction for the sake of a better looking sprite) |
EXPERIENCE_MALUS_MULT | The multiplier of the fishing experience malus if the user's level is substantially above the difficulty. |
FISH_DAMAGE_PER_SECOND | The damage dealt per second to the fish when FISHING_MINIGAME_RULE_KILL is active. |
/atom/movable/screen/fishing_hud | The screen object which bait, fish, and completion bar are visually attached to. |
/obj/effect/fishing_float | The visual that appears over the fishing spot |
Define Details
BAIT_HEIGHT_DIFFICULTY_MALUS
The multiplier of how much the difficulty negatively impacts the bait height
BAIT_MIN_VELOCITY_BOUNCE
The minimum velocity required for the bait to bounce
BITING_TIME_WINDOW
The window of time between biting phase and back to baiting phase
EXPERIENCE_MALUS_MULT
The multiplier of the fishing experience malus if the user's level is substantially above the difficulty.
FISH_DAMAGE_PER_SECOND
The damage dealt per second to the fish when FISHING_MINIGAME_RULE_KILL is active.
MAX_FISH_COMPLETION_MALUS
Reduce initial completion rate depending on difficulty
MINIGAME_BAIT_HEIGHT
The standard pixel height of the bait
MINIGAME_FISH_HEIGHT
The standard pixel height of the fish (minus a pixel on each direction for the sake of a better looking sprite)
MINIGAME_SLIDER_HEIGHT
The pixel height of the minigame bar
REELING_STATE_IDLE
Defines to know how the bait is moving on the minigame slider.