|GLOW_ID||Plants that glow.|
|TEMP_CHANGE_ID||Plants that affect the reagent's temperature.|
|CONTENTS_CHANGE_ID||Plants that affect the reagent contents.|
|THROW_IMPACT_ID||Plants that do something special when they impact.|
|/datum/plant_gene/trait||Traits that affect the grown product.|
|/datum/plant_gene/trait/squash||Allows the plant to be squashed when thrown or slipped on, leaving a colored mess and trash type item behind.|
|/datum/plant_gene/trait/glow/white||Colored versions of bioluminescence. White|
|/datum/plant_gene/trait/glow/yellow||Yellow (not the disgusting glowshroom yellow hopefully)|
|/datum/plant_gene/trait/glow/green||Green (oh no, now i'm radioactive)|
|/datum/plant_gene/trait/glow/blue||Blue (the best one)|
|/datum/plant_gene/trait/glow/purple||Purple (did you know that notepad++ doesnt think bioluminescence is a word) (was the person who wrote this using notepad++ for dm?)|
|/datum/plant_gene/trait/maxchem||A plant trait that causes the plant's capacity to double.|
|/datum/plant_gene/trait/repeated_harvest||Allows a plant to be harvested multiple times.|
|/datum/plant_gene/trait/smoke||Explodes into reagent-filled smoke when squashed.|
|/datum/plant_gene/trait/fire_resistance||Makes the plant and its seeds fireproof. From lavaland plants.|
|/datum/plant_gene/trait/invasive||Invasive spreading lets the plant jump to other trays, and the spreading plant won't replace plants of the same type.|
|/datum/plant_gene/trait/brewing||A plant trait that causes the plant's food reagents to ferment instead.|
|/datum/plant_gene/trait/juicing||Similar to auto-distilling, but instead of brewing the plant's contents it juices it.|
|/datum/plant_gene/trait/plant_laughter||Plays a laughter sound when someone slips on it. Like the sitcom component but for plants. Just like slippery skin, if we have a trash type this only functions on that. (Banana peels)|
|/datum/plant_gene/trait/eyes||A plant trait that causes the plant to gain aesthetic googly eyes.|
|/datum/plant_gene/trait/sticky||Makes the plant embed on thrown impact.|
|/datum/plant_gene/trait/chem_heating||This trait automatically heats up the plant's chemical contents when harvested. This requires nutriment to fuel. 1u nutriment = 25 K.|
|/datum/plant_gene/trait/chem_cooling||This trait is the opposite of above - it cools down the plant's chemical contents on harvest. This requires nutriment to fuel. 1u nutriment = -5 K.|
|/datum/plant_gene/trait/plant_type||Plant type traits. Incompatible with one another.|
|/datum/plant_gene/trait/plant_type/weed_hardy||Weeds don't get annoyed by weeds in their tray.|
|/datum/plant_gene/trait/plant_type/fungal_metabolism||Mushrooms need less light and have a minimum yield.|
|/datum/plant_gene/trait/plant_type/alien_properties||Currently unused and does nothing. Appears in strange seeds.|
|/datum/plant_gene/trait/plant_type/carnivory||Plant doesn't get annoyed by pests in their tray.|
Plants that affect the reagent contents.
Plants that glow.
Plants that affect the reagent's temperature.
Plants that do something special when they impact.