|Holymelon's anti-magic trait. Charges based on potency.
|Traits that turn a plant into a weapon, giving them force and effects on attack.
|Novaflower's attack effects (sets people on fire) + degradation on attack
|Sunflower's attack effect (shows cute text)
|Normal nettle's force + degradation on attack
|Deathnettle force + degradation on attack
|Traits for plants with backfire effects. These are negative effects that occur when a plant is handled without gloves/unsafely.
|Rose's prick on backfire
|Novaflower's hand burn on backfire
|Normal Nettle hannd burn on backfire
|Deathnettle hand burn + stun on backfire
|Ghost-Chili heating up on backfire
|Bluespace Tomato squashing on the user on backfire
|Traits for plants that can be activated to turn into a mob.
|Killer Tomato's transformation gene.
|Walking Mushroom's transformation gene
|Traiit for plants eaten in 1 bite.
|Traits for plants with a different base max_volume.
|Omegaweed's funny 420 max volume gene
|Cherry Bomb's increased max volume gene
|Plants that explode when used (based on their reagent contents)
|A subtype of bomb plants that have their boom sized based on potency instead of reagent contents.
|Corpseflower's miasma production. Can be generalized in the future to spawn any gas, but I don't think that's necessarily a good idea.
|Starthistle's essential invasive spreading
|Jupitercup's essential carnivory
|Preset plant reagent genes that are unremovable from a plant.
|Spaceman's Trumpet fragile Polypyrylium Oligomers
|Jupitercup's fragile Liquid Electricity
|Carbon Roses's fragile Carbon