code/modules/mafia/_defines.dm
MAFIA_MIN_PLAYER_COUNT | The amount of players required to start a Mafia game |
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MAFIA_MAX_PLAYER_COUNT | how many people can play mafia without issues (running out of spawns, procs not expecting more than this amount of people, etc) |
FIRST_DAY_PERIOD_LENGTH | The time spent during the first day, which is shorter due to not having a voting period. |
DAY_PERIOD_LENGTH | The length of a Day period |
VOTING_PERIOD_LENGTH | The length of a Voting period, when people decide who they want to put up for hanging that day. |
JUDGEMENT_PERIOD_LENGTH | The length of the judgment period, where people vote on whether to lynch the person they voted up. |
LYNCH_PERIOD_LENGTH | The length of the lynch period, if the judged person is deemed guilty and is sentenced to death. |
NIGHT_PERIOD_LENGTH | The length of the night period where people can do their night abilities and speak with their mafia team. |
VICTORY_LAP_PERIOD_LENGTH | The length of the roundend report, where people can look over the round and the details. |
MAFIA_NOTE_SENDING_COOLDOWN | The cooldown between being able to send your notes in chat. |
MAFIA_SPEEDUP_INCREASE | How fast the game will speed up when half the players are gone. |
TOWN_OVERFLOW | Add this if you don't want a role to be a choice in the selection |
TOWN_INVEST | roles that learn info about others in the game (chaplain, detective, psych) |
TOWN_PROTECT | roles that keep other roles safe (doctor, sec officer, and weirdly enough lawyer counts) |
TOWN_KILLING | roles that are only there to kill bad guys. |
TOWN_SUPPORT | roles that don't fit into anything else (hop) |
MAFIA_REGULAR | normal vote kill changelings |
MAFIA_SPECIAL | every other changeling role that has extra abilities |
NEUTRAL_KILL | role that wins solo that nobody likes |
NEUTRAL_DISRUPT | role that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia |
ROLE_UNDETECTABLE | to all forms of detection, shows themselves as an assistant. |
ROLE_CAN_KILL | has the ability to theoretically kill someone singlehandedly, blocks their team from losing against another teams. |
ROLE_UNIQUE | can only be one in a randomly generated game |
ROLE_REVEALED | role is public to all other players in the game. |
ROLE_VULNERABLE | can not be defended, protected, or any other form of protection. all kills succeed no matter what. |
ROLE_ROLEBLOCKED | cannot perform any actions that night, preselected actions fail |
CAN_USE_ON_OTHERS | Flag that decides whether the Mafia ability can be used on other people. |
CAN_USE_ON_SELF | Flag that decides whether the Mafia ability can be used on themselves. |
CAN_USE_ON_DEAD | Flag that decides whether the Mafia ability can be used on dead players. |
COMSIG_MAFIA_SUNDOWN | Sends all signals that must go immediately as night starts. |
COMSIG_MAFIA_NIGHT_PRE_ACTION_PHASE | Sends all signals that must go first, aka roleblocks. |
COMSIG_MAFIA_NIGHT_ACTION_PHASE | Sends the signal that all regular actions must go, such as |
COMSIG_MAFIA_NIGHT_KILL_PHASE | now killing happens from the roles that do that. the reason this is post action phase is to ensure doctors can protect and lawyers can block |
COMSIG_MAFIA_NIGHT_END | now clearing refs to prepare for the next day. Do not do any actions here, it's just for ref clearing. |
COMSIG_MAFIA_GAME_START | signal sent to roles when the game is confirmed starting |
COMSIG_MAFIA_GAME_END | signal sent to roles when the game is confirmed ending |
Define Details
CAN_USE_ON_DEAD
Flag that decides whether the Mafia ability can be used on dead players.
CAN_USE_ON_OTHERS
Flag that decides whether the Mafia ability can be used on other people.
CAN_USE_ON_SELF
Flag that decides whether the Mafia ability can be used on themselves.
COMSIG_MAFIA_GAME_END
signal sent to roles when the game is confirmed ending
COMSIG_MAFIA_GAME_START
signal sent to roles when the game is confirmed starting
COMSIG_MAFIA_NIGHT_ACTION_PHASE
Sends the signal that all regular actions must go, such as
COMSIG_MAFIA_NIGHT_END
now clearing refs to prepare for the next day. Do not do any actions here, it's just for ref clearing.
COMSIG_MAFIA_NIGHT_KILL_PHASE
now killing happens from the roles that do that. the reason this is post action phase is to ensure doctors can protect and lawyers can block
COMSIG_MAFIA_NIGHT_PRE_ACTION_PHASE
Sends all signals that must go first, aka roleblocks.
COMSIG_MAFIA_SUNDOWN
Sends all signals that must go immediately as night starts.
DAY_PERIOD_LENGTH
The length of a Day period
FIRST_DAY_PERIOD_LENGTH
The time spent during the first day, which is shorter due to not having a voting period.
JUDGEMENT_PERIOD_LENGTH
The length of the judgment period, where people vote on whether to lynch the person they voted up.
LYNCH_PERIOD_LENGTH
The length of the lynch period, if the judged person is deemed guilty and is sentenced to death.
MAFIA_MAX_PLAYER_COUNT
how many people can play mafia without issues (running out of spawns, procs not expecting more than this amount of people, etc)
MAFIA_MIN_PLAYER_COUNT
The amount of players required to start a Mafia game
MAFIA_NOTE_SENDING_COOLDOWN
The cooldown between being able to send your notes in chat.
MAFIA_REGULAR
normal vote kill changelings
MAFIA_SPECIAL
every other changeling role that has extra abilities
MAFIA_SPEEDUP_INCREASE
How fast the game will speed up when half the players are gone.
NEUTRAL_DISRUPT
role that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia
NEUTRAL_KILL
role that wins solo that nobody likes
NIGHT_PERIOD_LENGTH
The length of the night period where people can do their night abilities and speak with their mafia team.
ROLE_CAN_KILL
has the ability to theoretically kill someone singlehandedly, blocks their team from losing against another teams.
ROLE_REVEALED
role is public to all other players in the game.
ROLE_ROLEBLOCKED
cannot perform any actions that night, preselected actions fail
ROLE_UNDETECTABLE
to all forms of detection, shows themselves as an assistant.
ROLE_UNIQUE
can only be one in a randomly generated game
ROLE_VULNERABLE
can not be defended, protected, or any other form of protection. all kills succeed no matter what.
TOWN_INVEST
roles that learn info about others in the game (chaplain, detective, psych)
TOWN_KILLING
roles that are only there to kill bad guys.
TOWN_OVERFLOW
Add this if you don't want a role to be a choice in the selection
TOWN_PROTECT
roles that keep other roles safe (doctor, sec officer, and weirdly enough lawyer counts)
TOWN_SUPPORT
roles that don't fit into anything else (hop)
VICTORY_LAP_PERIOD_LENGTH
The length of the roundend report, where people can look over the round and the details.
VOTING_PERIOD_LENGTH
The length of a Voting period, when people decide who they want to put up for hanging that day.