code/modules/mafia/_defines.dm

MAFIA_MAX_PLAYER_COUNT | how many people can play mafia without issues (running out of spawns, procs not expecting more than this amount of people, etc) |
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TOWN_OVERFLOW | assistants it's just assistants filling up the rest of the roles |
TOWN_INVEST | roles that learn info about others in the game (chaplain, detective, psych) |
TOWN_PROTECT | roles that keep other roles safe (doctor, and weirdly enough lawyer counts) |
TOWN_MISC | roles that don't fit into anything else (hop) |
MAFIA_REGULAR | normal vote kill changelings |
MAFIA_SPECIAL | every other changeling role that has extra abilities |
NEUTRAL_KILL | role that wins solo that nobody likes |
NEUTRAL_DISRUPT | role that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia |
COMSIG_MAFIA_SUNDOWN | when the shutters fall, before the 45 second wait and night event resolution |
COMSIG_MAFIA_NIGHT_START | after the 45 second wait, for actions that must go first |
COMSIG_MAFIA_NIGHT_ACTION_PHASE | most night actions now resolve |
COMSIG_MAFIA_NIGHT_KILL_PHASE | now killing happens from the roles that do that. the reason this is post action phase is to ensure doctors can protect and lawyers can block |
COMSIG_MAFIA_NIGHT_END | now undoing states like protection, actions that must happen last, etc. right before shutters raise and the day begins |
COMSIG_MAFIA_GAME_END | signal sent to roles when the game is confirmed ending |
Define Details
COMSIG_MAFIA_GAME_END
signal sent to roles when the game is confirmed ending
COMSIG_MAFIA_NIGHT_ACTION_PHASE
most night actions now resolve
COMSIG_MAFIA_NIGHT_END
now undoing states like protection, actions that must happen last, etc. right before shutters raise and the day begins
COMSIG_MAFIA_NIGHT_KILL_PHASE
now killing happens from the roles that do that. the reason this is post action phase is to ensure doctors can protect and lawyers can block
COMSIG_MAFIA_NIGHT_START
after the 45 second wait, for actions that must go first
COMSIG_MAFIA_SUNDOWN
when the shutters fall, before the 45 second wait and night event resolution
MAFIA_MAX_PLAYER_COUNT
how many people can play mafia without issues (running out of spawns, procs not expecting more than this amount of people, etc)
MAFIA_REGULAR
normal vote kill changelings
MAFIA_SPECIAL
every other changeling role that has extra abilities
NEUTRAL_DISRUPT
role that upsets the game aka obsessed, usually worse for town than mafia but they can vote against mafia
NEUTRAL_KILL
role that wins solo that nobody likes
TOWN_INVEST
roles that learn info about others in the game (chaplain, detective, psych)
TOWN_MISC
roles that don't fit into anything else (hop)
TOWN_OVERFLOW
assistants it's just assistants filling up the rest of the roles
TOWN_PROTECT
roles that keep other roles safe (doctor, and weirdly enough lawyer counts)