code/modules/mob/living/basic/boss/blood_drunk_miner/blood_drunk_ai.dm 
| /datum/ai_controller/blood_drunk_miner | AI for handling blood-drunk miner behavior General consideration is as follows: |
|---|---|
| /datum/ai_planning_subtree/targeted_mob_ability/blood_drunk | Parent type that contains key logic important for subsequent abilities |
| /datum/ai_planning_subtree/targeted_mob_ability/blood_drunk/shoot_pka | The BDM will preferentially shoot its PKA within range over other abilities |
| /datum/ai_planning_subtree/targeted_mob_ability/blood_drunk/dash_attack | The BDM will dash attack if not in PKA range |