/tg/ Station 13 - Modules - Types

code/modules/mob/living/basic/boss/blood_drunk_miner/blood_drunk_ai.dm

/datum/ai_controller/blood_drunk_minerAI for handling blood-drunk miner behavior General consideration is as follows:
/datum/ai_planning_subtree/targeted_mob_ability/blood_drunkParent type that contains key logic important for subsequent abilities
/datum/ai_planning_subtree/targeted_mob_ability/blood_drunk/shoot_pkaThe BDM will preferentially shoot its PKA within range over other abilities
/datum/ai_planning_subtree/targeted_mob_ability/blood_drunk/dash_attackThe BDM will dash attack if not in PKA range