code/modules/mob/living/basic/guardian/guardian_types/ranged.dm 
/mob/living/basic/guardian/ranged | A ranged guardian can fling shards of glass at people very very quickly. It can also enter a long-range scouting mode. |
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/datum/status_effect/guardian_scout_mode | Become an incorporeal scout |
/datum/action/cooldown/mob_cooldown/guardian_alarm_snare | Place an invisible trap which alerts the guardian when it is crossed |
/obj/effect/abstract/surveillance_snare | An invisible marker placed by a ranged guardian, alerts the owner when crossed |
/obj/projectile/guardian | The glass shards we throw as a guardian. They have low damage because you can fire them very very quickly. |