/tg/ Station 13 - Modules - Types

code/modules/mob/living/basic/space_fauna/carp/magicarp.dm

/mob/living/basic/carp/magicCarp who can cast spells! Mostly created via wizard event or transformation. Come in 'does one thing' and 'does random things' varieties.
/mob/living/basic/carp/magic/chaosFires a random spell (and changes colour) every time, also beefier. Sometimes actually more durable than the much larger megacarp. That's magic for you. They trade off for this with a tendency to fireball themselves.
/mob/living/basic/carp/magic/xenobiologyHas a more limited spell pool but can appear from gold slime cores