code/modules/mod/modules/modules_general.dm 
/obj/item/mod/module/storage | Storage - Adds a storage component to the suit. |
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/obj/item/mod/module/jetpack | Ion Jetpack - Lets the user fly freely through space using battery charge. |
FAILED_ACTIVATION_COOLDOWN | Cooldown to use if we didn't actually launch a jump jet |
/obj/item/mod/module/jump_jet | Jump Jet - Briefly removes the effect of gravity and pushes you up one z-level if possible. |
/obj/item/mod/module/status_readout | Status Readout - Puts a lot of information including health, nutrition, fingerprints, temperature to the suit TGUI. |
/obj/item/mod/module/mouthhole | Eating Apparatus - Lets the user eat/drink with the suit on. |
/obj/item/mod/module/emp_shield | EMP Shield - Protects the suit from EMPs. |
/obj/item/mod/module/flashlight | Flashlight - Gives the suit a customizable flashlight. |
/obj/item/mod/module/flashlight/darkness | Like the flashlight module, except the light color is stuck to black and cannot be changed. |
/obj/item/mod/module/dispenser | Dispenser - Dispenses an item after a time passes. |
/obj/item/mod/module/longfall | Longfall - Nullifies fall damage, removing charge instead. |
/obj/item/mod/module/thermal_regulator | Thermal Regulator - Regulates the wearer's core temperature. |
/obj/item/mod/module/dna_lock | DNA Lock - Prevents people without the set DNA from activating the suit. |
/obj/item/mod/module/plasma_stabilizer | Plasma Stabilizer - Prevents plasmamen from igniting in the suit |
/obj/item/mod/module/hat_stabilizer | Hat Stabilizer - Allows displaying a hat over the MOD-helmet, à la plasmamen helmets. |
/obj/item/mod/module/signlang_radio | Sign Language Translator - allows people to sign over comms using the modsuit's gloves. |
/obj/item/mod/module/joint_torsion | A module that recharges the suit by an itsy tiny bit whenever the user takes a step. Originally called "magneto module" but the videogame reference sounds cooler. |
/obj/item/mod/module/recycler | Module that shoves garbage inside its material container when the user crosses it, and eject the recycled material with MMB. |
/obj/item/mod/module/recycler/donk | A black market variant of the above that dispenses riot foam dart boxes |
Define Details
FAILED_ACTIVATION_COOLDOWN 
Cooldown to use if we didn't actually launch a jump jet