/obj/narsie | Nar'Sie, the God of the blood cultists |
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/proc/begin_the_end | Begins the process of ending the round via cult narsie win
Consists of later called procs (in order of called): |
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/proc/narsie_end_begin_check | First crew last second win check and flufftext for [/proc/begin_the_end()] |
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/proc/narsie_end_second_check | Second crew last second win check and flufftext for [/proc/begin_the_end()] |
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/proc/narsie_start_destroy_station | security level and shuttle lockdowns for [/proc/begin_the_end()] |
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/proc/narsie_apocalypse | Third crew last second win check and flufftext for [/proc/begin_the_end()] |
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/proc/narsie_last_second_win | Called only if the crew managed to destroy narsie at the very last second for [/proc/begin_the_end()] |
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/proc/ending_helper | Helper to set the round to end asap. Current usage Cult round end code |
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/proc/cult_ending_helper | Selects cinematic to play as part of the cult end depending on the outcome then ends the round afterward
called either when narsie eats everyone, or when [/proc/begin_the_end()] reaches its conclusion |
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