/tg/ Station 13 - Modules - TypesDefine Details

code/modules/projectiles/projectile.dm

MOVES_HITSCANNot actually hitscan but close as we get without actual hitscan.
MUZZLE_EFFECT_PIXEL_INCREMENTHow many pixels to move the muzzle flash up so your character doesn't look like they're shitting out lasers.
/proc/calculate_projectile_angle_and_pixel_offsetsCalculates the pixel offsets and angle that a projectile should be launched at.

Define Details

MOVES_HITSCAN

Not actually hitscan but close as we get without actual hitscan.

MUZZLE_EFFECT_PIXEL_INCREMENT

How many pixels to move the muzzle flash up so your character doesn't look like they're shitting out lasers.