code/modules/projectiles/projectile.dm
MOVES_HITSCAN | Not actually hitscan but close as we get without actual hitscan. |
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MUZZLE_EFFECT_PIXEL_INCREMENT | How many pixels to move the muzzle flash up so your character doesn't look like they're shitting out lasers. |
/proc/calculate_projectile_angle_and_pixel_offsets | Calculates the pixel offsets and angle that a projectile should be launched at. |
Define Details
MOVES_HITSCAN
Not actually hitscan but close as we get without actual hitscan.
MUZZLE_EFFECT_PIXEL_INCREMENT
How many pixels to move the muzzle flash up so your character doesn't look like they're shitting out lasers.