/tg/ Station 13 - Modules - Types

code/modules/spells/spell_types/self/sanguine_strike.dm

/datum/action/cooldown/spell/sanguine_strikeEnchants an item to deal either double damage, or +20 damage, whichever is less, and lifesteals for that amount + steals some blood. multiplication can get a little instakill-y, so capping it at + 20 damage. 10 force weapon doesn't get the cap and gains 10 damage, 20 total 20 force weapon gets the cap of 20 damage added for a total of 40 35 force weapon still gets the cap of 20 for a total of 55 instead of a whopping 70 damage Steals 50 blood if they have enough. Splattercasting has one second of cooldown worth 5 blood, so 50 seconds cooldown of blood added!