/datum/action/cooldown/spell/sanguine_strike | Enchants an item to deal either double damage, or +20 damage, whichever is less, and lifesteals for that amount + steals some blood.
multiplication can get a little instakill-y, so capping it at + 20 damage.
10 force weapon doesn't get the cap and gains 10 damage, 20 total
20 force weapon gets the cap of 20 damage added for a total of 40
35 force weapon still gets the cap of 20 for a total of 55 instead of a whopping 70 damage
Steals 50 blood if they have enough. Splattercasting has one second of cooldown worth 5 blood, so 50 seconds cooldown of blood added! |
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