/datum/unit_test/organ_sanity | Check organ insertion and removal, for all organ subtypes usable in-game.
Ensures algorithmic correctness of the "Insert()" and "Remove()" procs.
This test is especially useful because developers frequently override those. |
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/datum/unit_test/organ_damage | Tests organ damage cap.
Organ damage should never bypass the cap.
Every internal organ is tested. |
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/datum/unit_test/chipped_traumatized_brain_removal | Allocate a human mob, give 'em a skillchip and a generic trauma, then see if it throws any error when the brain is removed. |
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