/tg/ Station 13 - Modules - Types

code/modules/unit_tests/organs.dm

/datum/unit_test/organ_sanityCheck organ insertion and removal, for all organ subtypes usable in-game. Ensures algorithmic correctness of the "Insert()" and "Remove()" procs. This test is especially useful because developers frequently override those.
/datum/unit_test/organ_damageTests organ damage cap. Organ damage should never bypass the cap. Every internal organ is tested.
/datum/unit_test/chipped_traumatized_brain_removalAllocate a human mob, give 'em a skillchip and a generic trauma, then see if it throws any error when the brain is removed.