/tg/ Station 13 - Modules - TypesVar Details - Proc Details

Action system

A simple base for an modular behavior attached to atom or datum.

Vars

action_disabledToggles whether this action is usable or not
background_iconThis is the file for the BACKGROUND underlay icon of the button
background_icon_stateThis is the icon state state for the BACKGROUND underlay icon of the button (If set to ACTION_BUTTON_DEFAULT_BACKGROUND, uses the hud's default background)
button_iconThis is the file for the icon that appears on the button
button_icon_stateThis is the icon state for the icon that appears on the button
buttontooltipstyleThe style the button's tooltips appear to be
check_flagsFlags that will determine of the owner / user of the action can... use the action
default_button_positionWhere any buttons we create should be by default. Accepts screen_loc and location defines
descThe description of what the action does, shown in button tooltips
full_keyfull key we are bound to
nameThe name of the action
overlay_iconThis is the file for any FOREGROUND overlay icons on the button (such as borders)
overlay_icon_stateThis is the icon state for any FOREGROUND overlay icons on the button (such as borders)
ownerThis is who currently owns the action, and most often, this is who is using the action if it is triggered This can be the same as "target" but is not ALWAYS the same - this is set and unset with Grant() and Remove()
owner_has_controlIf False, the owner of this action does not get a hud and cannot activate it on their own
show_to_observersIf TRUE, this action button will be shown to observers / other mobs who view from this action's owner's eyes. Used in /mob/proc/show_other_mob_action_buttons
targetThe target the action is attached to. If the target datum is deleted, the action is as well. Set in New() via the proc link_to(). PLEASE set a target if you're making an action
transparent_when_unavailableWhether the button becomes transparent when it can't be used, or just reddened
viewersList of all mobs that are viewing our action button -> A unique movable for them to view.

Procs

GiveActionGives our action to the passed viewer. Puts our action in their actions list and shows them the button.
GrantGrants the action to the passed mob, making it the owner
HideFromRemoves our action from the passed viewer.
IsAvailableWhether our action is currently available to use or not
RemoveRemove the passed mob from being owner of our action
ShowToAdds our action button to the screen of the passed viewer.
TriggerActually triggers the effects of the action. Called when the on-screen button is clicked, for example.
apply_button_backgroundCreates the background underlay for the button
apply_button_iconApplies our button icon and icon state to the button
apply_button_overlayApplies any overlays to our button
build_all_button_iconsBuilds / updates all buttons we have shared or given out
build_button_iconBuilds the icon of the button.
clear_refSignal proc that clears any references based on the owner or target deleting If the owner's deleted, we will simply remove from them, but if the target's deleted, we will self-delete
create_buttonCreates an action button movable for the passed mob, and returns it.
is_action_activeChecks if our action is actively selected. Used for selecting icons primarily.
link_toLinks the passed target to our action, registering any relevant signals
on_target_icon_updateUpdates our buttons if our target's icon was updated
on_target_mind_swappedSignal proc for COMSIG_MIND_TRANSFERRED - for minds, transfers our action to our new mob on mind transfer
update_button_nameUpdates the name and description of the button to match our action name and discription.
update_button_statusAny other miscellaneous "status" updates within the action button is handled here, such as redding out when unavailable or modifying maptext.
update_status_on_signalA general use signal proc that reacts to an event and updates JUST our button's status

Var Details

action_disabled

Toggles whether this action is usable or not

background_icon

This is the file for the BACKGROUND underlay icon of the button

background_icon_state

This is the icon state state for the BACKGROUND underlay icon of the button (If set to ACTION_BUTTON_DEFAULT_BACKGROUND, uses the hud's default background)

button_icon

This is the file for the icon that appears on the button

button_icon_state

This is the icon state for the icon that appears on the button

buttontooltipstyle

The style the button's tooltips appear to be

check_flags

Flags that will determine of the owner / user of the action can... use the action

default_button_position

Where any buttons we create should be by default. Accepts screen_loc and location defines

desc

The description of what the action does, shown in button tooltips

full_key

full key we are bound to

name

The name of the action

overlay_icon

This is the file for any FOREGROUND overlay icons on the button (such as borders)

overlay_icon_state

This is the icon state for any FOREGROUND overlay icons on the button (such as borders)

owner

This is who currently owns the action, and most often, this is who is using the action if it is triggered This can be the same as "target" but is not ALWAYS the same - this is set and unset with Grant() and Remove()

owner_has_control

If False, the owner of this action does not get a hud and cannot activate it on their own

show_to_observers

If TRUE, this action button will be shown to observers / other mobs who view from this action's owner's eyes. Used in /mob/proc/show_other_mob_action_buttons

target

The target the action is attached to. If the target datum is deleted, the action is as well. Set in New() via the proc link_to(). PLEASE set a target if you're making an action

transparent_when_unavailable

Whether the button becomes transparent when it can't be used, or just reddened

viewers

List of all mobs that are viewing our action button -> A unique movable for them to view.

Proc Details

GiveAction

Gives our action to the passed viewer. Puts our action in their actions list and shows them the button.

Grant

Grants the action to the passed mob, making it the owner

HideFrom

Removes our action from the passed viewer.

IsAvailable

Whether our action is currently available to use or not

Remove

Remove the passed mob from being owner of our action

ShowTo

Adds our action button to the screen of the passed viewer.

Trigger

Actually triggers the effects of the action. Called when the on-screen button is clicked, for example.

apply_button_background

Creates the background underlay for the button

current_button - what button are we editing? force - whether an update is forced regardless of existing status

apply_button_icon

Applies our button icon and icon state to the button

current_button - what button are we editing? force - whether an update is forced regardless of existing status

apply_button_overlay

Applies any overlays to our button

current_button - what button are we editing? force - whether an update is forced regardless of existing status

build_all_button_icons

Builds / updates all buttons we have shared or given out

build_button_icon

Builds the icon of the button.

Concept:

button - which button we are modifying the icon of force - whether we're forcing a full update

clear_ref

Signal proc that clears any references based on the owner or target deleting If the owner's deleted, we will simply remove from them, but if the target's deleted, we will self-delete

create_button

Creates an action button movable for the passed mob, and returns it.

is_action_active

Checks if our action is actively selected. Used for selecting icons primarily.

Links the passed target to our action, registering any relevant signals

on_target_icon_update

Updates our buttons if our target's icon was updated

on_target_mind_swapped

Signal proc for COMSIG_MIND_TRANSFERRED - for minds, transfers our action to our new mob on mind transfer

update_button_name

Updates the name and description of the button to match our action name and discription.

current_button - what button are we editing? force - whether an update is forced regardless of existing status

update_button_status

Any other miscellaneous "status" updates within the action button is handled here, such as redding out when unavailable or modifying maptext.

current_button - what button are we editing? force - whether an update is forced regardless of existing status

update_status_on_signal

A general use signal proc that reacts to an event and updates JUST our button's status