# projectile_attack

## Vars | |

can_move | Whether the target can move or not while the attack is occurring |
---|---|

default_projectile_spread | The variance in the projectiles direction |

has_homing | If the projectile should home in on its target |

homing_turn_speed | The turning speed if there is homing |

projectile_sound | The sound played when a projectile is fired |

projectile_speed_multiplier | The multiplier to the projectiles speed (a value of 2 makes it twice as slow, 0.5 makes it twice as fast) |

projectile_type | The type of the projectile to be fired |

## Var Details

### can_move

Whether the target can move or not while the attack is occurring

### default_projectile_spread

The variance in the projectiles direction

### has_homing

If the projectile should home in on its target

### homing_turn_speed

The turning speed if there is homing

### projectile_sound

The sound played when a projectile is fired

### projectile_speed_multiplier

The multiplier to the projectiles speed (a value of 2 makes it twice as slow, 0.5 makes it twice as fast)

### projectile_type

The type of the projectile to be fired