projectile_attack
Vars | |
can_move | Whether the target can move or not while the attack is occurring |
---|---|
default_projectile_spread | The variance in the projectiles direction |
has_homing | If the projectile should home in on its target |
homing_turn_speed | The turning speed if there is homing |
projectile_sound | The sound played when a projectile is fired |
projectile_speed_multiplier | The multiplier to the projectiles speed (a value of 2 makes it twice as slow, 0.5 makes it twice as fast) |
projectile_type | The type of the projectile to be fired |
Var Details
can_move
Whether the target can move or not while the attack is occurring
default_projectile_spread
The variance in the projectiles direction
has_homing
If the projectile should home in on its target
homing_turn_speed
The turning speed if there is homing
projectile_sound
The sound played when a projectile is fired
projectile_speed_multiplier
The multiplier to the projectiles speed (a value of 2 makes it twice as slow, 0.5 makes it twice as fast)
projectile_type
The type of the projectile to be fired