wing_buffet
Rise into the air and slam down, knocking people away. No real cooldown but has escalating endlag if used in quick succession.
Vars | |
active_timer | Timer we use to track our current action |
---|---|
additional_endlag | Amount of extra time to stay stunned after the end of the ability |
applied_traits | List of traits we apply while the ability is ongoing, stops us from moving around and such |
endlag_decay_per_second | How much accumulated stun time do we subtract every second? Takes a full minute to regen off a single use :( |
endlag_per_activation | Amount of time to add to endlag after each successful use of the ability |
exhaustion_multiplier | Increase the effect of our accumulated additional stun time by this much if space dragon has lost some rifts |
gust_distance | How far away can we reach people? |
minimum_endlag | Minimum amount of stun time following use of wing buffet |
windup_time | How long to animate for before we start? |
Procs | |
begin_sequence | Rise up into the air |
ground_pound | Slam into the ground |
on_life | Decay our accumulated additional tiredness |
Var Details
active_timer
Timer we use to track our current action
additional_endlag
Amount of extra time to stay stunned after the end of the ability
applied_traits
List of traits we apply while the ability is ongoing, stops us from moving around and such
endlag_decay_per_second
How much accumulated stun time do we subtract every second? Takes a full minute to regen off a single use :(
endlag_per_activation
Amount of time to add to endlag after each successful use of the ability
exhaustion_multiplier
Increase the effect of our accumulated additional stun time by this much if space dragon has lost some rifts
gust_distance
How far away can we reach people?
minimum_endlag
Minimum amount of stun time following use of wing buffet
windup_time
How long to animate for before we start?
Proc Details
begin_sequence
Rise up into the air
ground_pound
Slam into the ground
on_life
Decay our accumulated additional tiredness