/tg/ Station 13 - Modules - TypesVar Details - Proc Details

wing_buffet

Rise into the air and slam down, knocking people away. No real cooldown but has escalating endlag if used in quick succession.

Vars

active_timerTimer we use to track our current action
additional_endlagAmount of extra time to stay stunned after the end of the ability
applied_traitsList of traits we apply while the ability is ongoing, stops us from moving around and such
endlag_decay_per_secondHow much accumulated stun time do we subtract every second? Takes a full minute to regen off a single use :(
endlag_per_activationAmount of time to add to endlag after each successful use of the ability
exhaustion_multiplierIncrease the effect of our accumulated additional stun time by this much if space dragon has lost some rifts
gust_distanceHow far away can we reach people?
minimum_endlagMinimum amount of stun time following use of wing buffet
windup_timeHow long to animate for before we start?

Procs

begin_sequenceRise up into the air
ground_poundSlam into the ground
on_lifeDecay our accumulated additional tiredness

Var Details

active_timer

Timer we use to track our current action

additional_endlag

Amount of extra time to stay stunned after the end of the ability

applied_traits

List of traits we apply while the ability is ongoing, stops us from moving around and such

endlag_decay_per_second

How much accumulated stun time do we subtract every second? Takes a full minute to regen off a single use :(

endlag_per_activation

Amount of time to add to endlag after each successful use of the ability

exhaustion_multiplier

Increase the effect of our accumulated additional stun time by this much if space dragon has lost some rifts

gust_distance

How far away can we reach people?

minimum_endlag

Minimum amount of stun time following use of wing buffet

windup_time

How long to animate for before we start?

Proc Details

begin_sequence

Rise up into the air

ground_pound

Slam into the ground

on_life

Decay our accumulated additional tiredness