charged
Channelled spells
These spells do something after a channel time. To use this template, all that's needed is for cast() to be implemented.
Vars | |
channel_flags | Flags of the do_after |
---|---|
channel_message | What message do we display when we start chanelling? |
channel_time | How long it takes to channel the spell. |
charge_overlay_icon | What icon should we use for our overlay |
charge_overlay_instance | The actual appearance / our overlay. Don't mess with this |
charge_overlay_state | What icon state should we use for our overlay |
charge_sound | What soundpath should we play when we start chanelling |
charge_sound_instance | The actual sound we generate, don't mess with this |
currently_channeling | Whether we're currently channelling / charging the spell |
Procs | |
stop_channel_effect | Interrupts the chanelling effect, removing any overlay or sound playing (for the passed mob) |
Var Details
channel_flags
Flags of the do_after
channel_message
What message do we display when we start chanelling?
channel_time
How long it takes to channel the spell.
charge_overlay_icon
What icon should we use for our overlay
charge_overlay_instance
The actual appearance / our overlay. Don't mess with this
charge_overlay_state
What icon state should we use for our overlay
charge_sound
What soundpath should we play when we start chanelling
charge_sound_instance
The actual sound we generate, don't mess with this
currently_channeling
Whether we're currently channelling / charging the spell
Proc Details
stop_channel_effect
Interrupts the chanelling effect, removing any overlay or sound playing (for the passed mob)