cone_of_cold
Vars | |
frozen_status_effect_path | What status effect do we apply when affecting mobs? null means no status effect is applied |
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on_freeze_brute_damage | How much brute do we apply on freeze? |
on_freeze_burn_damage | How much burn do we apply on freeze? |
turf_freeze_type | What flags do we pass to MakeSlippery when affecting turfs? null / NONE / TURF_DRY means the turf is unaffected |
unfreeze_mob_duration | How long do mobs remain frozen for? 0 seconds means no status effect is applied, INFINITY means infinite duration (or default duration of the status effect) |
unfreeze_object_duration | How long do objects remain frozen for? 0 seconds mean no objects are frozen, INFINITY means infinite duration freeze |
unfreeze_turf_duration | How long do turfs remain slippery / frozen for? 0 seconds means the turf is unaffected, INFINITY means it's made perma-wet |
Var Details
frozen_status_effect_path
What status effect do we apply when affecting mobs? null means no status effect is applied
on_freeze_brute_damage
How much brute do we apply on freeze?
on_freeze_burn_damage
How much burn do we apply on freeze?
turf_freeze_type
What flags do we pass to MakeSlippery when affecting turfs? null / NONE / TURF_DRY means the turf is unaffected
unfreeze_mob_duration
How long do mobs remain frozen for? 0 seconds means no status effect is applied, INFINITY means infinite duration (or default duration of the status effect)
unfreeze_object_duration
How long do objects remain frozen for? 0 seconds mean no objects are frozen, INFINITY means infinite duration freeze
unfreeze_turf_duration
How long do turfs remain slippery / frozen for? 0 seconds means the turf is unaffected, INFINITY means it's made perma-wet