/tg/ Station 13 - Modules - TypesVar Details

cone_of_cold

Vars

frozen_status_effect_pathWhat status effect do we apply when affecting mobs? null means no status effect is applied
on_freeze_brute_damageHow much brute do we apply on freeze?
on_freeze_burn_damageHow much burn do we apply on freeze?
turf_freeze_typeWhat flags do we pass to MakeSlippery when affecting turfs? null / NONE / TURF_DRY means the turf is unaffected
unfreeze_mob_durationHow long do mobs remain frozen for? 0 seconds means no status effect is applied, INFINITY means infinite duration (or default duration of the status effect)
unfreeze_object_durationHow long do objects remain frozen for? 0 seconds mean no objects are frozen, INFINITY means infinite duration freeze
unfreeze_turf_durationHow long do turfs remain slippery / frozen for? 0 seconds means the turf is unaffected, INFINITY means it's made perma-wet

Var Details

frozen_status_effect_path

What status effect do we apply when affecting mobs? null means no status effect is applied

on_freeze_brute_damage

How much brute do we apply on freeze?

on_freeze_burn_damage

How much burn do we apply on freeze?

turf_freeze_type

What flags do we pass to MakeSlippery when affecting turfs? null / NONE / TURF_DRY means the turf is unaffected

unfreeze_mob_duration

How long do mobs remain frozen for? 0 seconds means no status effect is applied, INFINITY means infinite duration (or default duration of the status effect)

unfreeze_object_duration

How long do objects remain frozen for? 0 seconds mean no objects are frozen, INFINITY means infinite duration freeze

unfreeze_turf_duration

How long do turfs remain slippery / frozen for? 0 seconds means the turf is unaffected, INFINITY means it's made perma-wet