/tg/ Station 13 - Modules - TypesVar Details - Proc Details

sanguine_strike

Enchants an item to deal either double damage, or +20 damage, whichever is less, and lifesteals for that amount + steals some blood. multiplication can get a little instakill-y, so capping it at + 20 damage. 10 force weapon doesn't get the cap and gains 10 damage, 20 total 20 force weapon gets the cap of 20 damage added for a total of 40 35 force weapon still gets the cap of 20 for a total of 55 instead of a whopping 70 damage Steals 50 blood if they have enough. Splattercasting has one second of cooldown worth 5 blood, so 50 seconds cooldown of blood added!

Vars

original_forceOriginal force of the item enchanted.

Procs

end_enchantmentends the enchantment, starting the cooldown (which was frozen until you attacked)
on_droppedsignal called from dropping the enchanted item
on_enchanted_afterattacksignal called from attacking with the enchanted item

Var Details

original_force

Original force of the item enchanted.

Proc Details

end_enchantment

ends the enchantment, starting the cooldown (which was frozen until you attacked)

on_dropped

signal called from dropping the enchanted item

on_enchanted_afterattack

signal called from attacking with the enchanted item