sanguine_strike
Enchants an item to deal either double damage, or +20 damage, whichever is less, and lifesteals for that amount + steals some blood. multiplication can get a little instakill-y, so capping it at + 20 damage. 10 force weapon doesn't get the cap and gains 10 damage, 20 total 20 force weapon gets the cap of 20 damage added for a total of 40 35 force weapon still gets the cap of 20 for a total of 55 instead of a whopping 70 damage Steals 50 blood if they have enough. Splattercasting has one second of cooldown worth 5 blood, so 50 seconds cooldown of blood added!
Vars | |
original_force | Original force of the item enchanted. |
---|---|
Procs | |
end_enchantment | ends the enchantment, starting the cooldown (which was frozen until you attacked) |
on_dropped | signal called from dropping the enchanted item |
on_enchanted_afterattack | signal called from attacking with the enchanted item |
Var Details
original_force
Original force of the item enchanted.
Proc Details
end_enchantment
ends the enchantment, starting the cooldown (which was frozen until you attacked)
on_dropped
signal called from dropping the enchanted item
on_enchanted_afterattack
signal called from attacking with the enchanted item