touch
Touch Spell
Touch spells are spells which function through the power of an item attack.
Instead of the spell triggering when the caster presses the button, pressing the button will give them a hand object. The spell's effects are cast when the hand object makes contact with something.
To implement a touch spell, all you need is to implement:
- is_valid_target - to check whether the slapped target is valid
- cast_on_hand_hit - to implement effects on cast
However, for added complexity, you can optionally implement:
- on_antimagic_triggered - to cause effects when antimagic is triggered
- cast_on_secondary_hand_hit - to implement different effects if the caster r-clicked
It is not necessarily to touch any of the core functions, and is (generally) inadvisable unless you know what you're doing
Vars | |
attached_hand | Ref to the hand we currently have deployed. |
---|---|
can_cast_on_self | If TRUE, the caster can willingly hit themselves with the hand |
draw_message | The message displayed to the person upon creating the touch hand |
drop_message | The message displayed upon willingly dropping / deleting / cancelling the touch hand before using it |
hand_path | Typepath of what hand we create on initial cast. |
Procs | |
can_hit_with_hand | Checks if the passed victim can be cast on by the caster. |
cast_on_hand_hit | The actual process of casting the spell on the victim from the caster. |
cast_on_secondary_hand_hit | For any special casting effects done if the user right-clicks on touch spell instead of left-clicking |
create_hand | Creates a new hand_path hand and equips it to the caster. |
do_hand_hit | Calls cast_on_hand_hit() from the caster onto the victim. It's worth noting that victim will be guaranteed to be whatever checks are implemented in is_valid_target by this point. |
do_secondary_hand_hit | Calls do_secondary_hand_hit() from the caster onto the victim. It's worth noting that victim will be guaranteed to be whatever checks are implemented in is_valid_target by this point. |
on_antimagic_triggered | Called whenever our spell is cast, but blocked by antimagic. |
on_hand_deleted | Signal proc for COMSIG_QDELETING from our attached hand. |
on_hand_dropped | Signal proc for COMSIG_ITEM_DROPPED from our attached hand. |
on_hand_hit | Signal proc for COMSIG_ITEM_INTERACTING_WITH_ATOM from our attached hand. |
on_hand_hit_secondary | Signal proc for COMSIG_ITEM_INTERACTING_WITH_ATOM_SECONDARY from our attached hand. |
on_hand_taken | Signal proc for COMSIG_ITEM_OFFER_TAKEN from our attached hand. |
register_hand_signals | Registers all signal procs for the hand. |
remove_hand | Unregisters any signals and deletes the hand currently summoned by the spell. |
unregister_hand_signals | Unregisters all signal procs for the hand. |
Var Details
attached_hand
Ref to the hand we currently have deployed.
can_cast_on_self
If TRUE, the caster can willingly hit themselves with the hand
draw_message
The message displayed to the person upon creating the touch hand
drop_message
The message displayed upon willingly dropping / deleting / cancelling the touch hand before using it
hand_path
Typepath of what hand we create on initial cast.
Proc Details
can_hit_with_hand
Checks if the passed victim can be cast on by the caster.
cast_on_hand_hit
The actual process of casting the spell on the victim from the caster.
Override / extend this to implement casting effects. Return TRUE on a successful cast to use up the hand (delete it) Return FALSE to do nothing and let them keep the hand in hand
cast_on_secondary_hand_hit
For any special casting effects done if the user right-clicks on touch spell instead of left-clicking
Return SECONDARY_ATTACK_CALL_NORMAL to call the normal cast_on_hand_hit Return SECONDARY_ATTACK_CONTINUE_CHAIN to prevent the normal cast_on_hand_hit from calling, but still use up the hand Return SECONDARY_ATTACK_CANCEL_CHAIN to prevent the spell from being used
create_hand
Creates a new hand_path hand and equips it to the caster.
If the equipping action fails, reverts the cooldown and returns FALSE. Otherwise, registers signals and returns TRUE.
do_hand_hit
Calls cast_on_hand_hit() from the caster onto the victim. It's worth noting that victim will be guaranteed to be whatever checks are implemented in is_valid_target by this point.
Implements checks for antimagic.
do_secondary_hand_hit
Calls do_secondary_hand_hit() from the caster onto the victim. It's worth noting that victim will be guaranteed to be whatever checks are implemented in is_valid_target by this point.
Does NOT check for antimagic on its own. Implement your own checks if you want the r-click to abide by it.
on_antimagic_triggered
Called whenever our spell is cast, but blocked by antimagic.
on_hand_deleted
Signal proc for COMSIG_QDELETING from our attached hand.
If our hand is deleted for a reason unrelated to our spell, unlink it (clear refs) and revert the cooldown
on_hand_dropped
Signal proc for COMSIG_ITEM_DROPPED from our attached hand.
If our caster drops the hand, remove the hand / revert the cast Basically gives them an easy hotkey to lose their hand without needing to click the button
on_hand_hit
Signal proc for COMSIG_ITEM_INTERACTING_WITH_ATOM from our attached hand.
When our hand hits an atom, we can cast do_hand_hit() on them.
on_hand_hit_secondary
Signal proc for COMSIG_ITEM_INTERACTING_WITH_ATOM_SECONDARY from our attached hand.
When our hand hits an atom, we can cast do_hand_hit() on them.
on_hand_taken
Signal proc for COMSIG_ITEM_OFFER_TAKEN from our attached hand.
Giving a high five with our hand makes it cast
register_hand_signals
Registers all signal procs for the hand.
remove_hand
Unregisters any signals and deletes the hand currently summoned by the spell.
If reset_cooldown_after is TRUE, we will additionally refund the cooldown of the spell. If reset_cooldown_after is FALSE, we will instead just start the spell's cooldown
unregister_hand_signals
Unregisters all signal procs for the hand.