turn_to_statue
Vars | |
statue | The statue we turn into. We only ever make one (in New) and simply move it into nullspace or back. |
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Procs | |
clean_up_statue | Cleans up the reference to the statue and unregisters signals |
human_left_statue | Somehow they used an exploit/teleportation to leave statue, lets clean up |
init_statue | Initializes the statue we're going to hang around inside |
statue_deleted | Statue was qdeleted outright, do nothing but clear refs. |
statue_destroyed | Statue was destroyed via IC means (destruction / deconstruction), dust the owner and drop their stuff |
Var Details
statue
The statue we turn into. We only ever make one (in New) and simply move it into nullspace or back.
Proc Details
clean_up_statue
Cleans up the reference to the statue and unregisters signals
human_left_statue
Somehow they used an exploit/teleportation to leave statue, lets clean up
init_statue
Initializes the statue we're going to hang around inside
statue_deleted
Statue was qdeleted outright, do nothing but clear refs.
statue_destroyed
Statue was destroyed via IC means (destruction / deconstruction), dust the owner and drop their stuff