innate
Vars | |
active | Whether we're active or not, if we're a innate - toggle action. |
---|---|
click_action | Whether we're a click action or not, if we're a innate - click action. |
disable_text | If we're a click action, the text shown on disable |
enable_text | If we're a click action, the text shown on enable |
ranged_mousepointer | If we're a click action, the mouse pointer we use |
Procs | |
InterceptClickOn | Handles whenever a mob clicks on something |
do_ability | Actually goes through and does the click ability |
set_ranged_ability | This is gross, but a somewhat-required bit of copy+paste until action code becomes slightly more sane. Anything that uses these functions should eventually be moved to use cooldown actions. (Either that, or the click ability of cooldown actions should be moved down a type.) |
unset_ranged_ability | Removes this action as the active ability of the passed mob |
Var Details
active
Whether we're active or not, if we're a innate - toggle action.
click_action
Whether we're a click action or not, if we're a innate - click action.
disable_text
If we're a click action, the text shown on disable
enable_text
If we're a click action, the text shown on enable
ranged_mousepointer
If we're a click action, the mouse pointer we use
Proc Details
InterceptClickOn
Handles whenever a mob clicks on something
do_ability
Actually goes through and does the click ability
set_ranged_ability
This is gross, but a somewhat-required bit of copy+paste until action code becomes slightly more sane. Anything that uses these functions should eventually be moved to use cooldown actions. (Either that, or the click ability of cooldown actions should be moved down a type.)
If you're adding something that uses these, rethink your choice in subtypes. Sets this action as the active ability for the passed mob
unset_ranged_ability
Removes this action as the active ability of the passed mob