dash
Actions that you can use to dash (teleport) to places in view.
Vars | |
beam_effect | What effect does our beam use? |
---|---|
beam_length | How long does our beam last? |
charge_rate | How long does it take to get a dash charge back? |
current_charges | How many dash charges do we have? |
dash_sound | What sound do we play on dash? |
max_charges | How many dash charges can we hold? |
phasein | What effect should we play when we phase in (at the teleport target turf) |
phaseout | What effect should we play when we phase out (at the source turf) |
recharge_sound | What sound do we play on recharge? |
Procs | |
charge | Callback for [/proc/teleport] to increment our charges after use. |
teleport | Teleports user to target using do_teleport. Returns TRUE if teleport successful, FALSE otherwise. |
Var Details
beam_effect
What effect does our beam use?
beam_length
How long does our beam last?
charge_rate
How long does it take to get a dash charge back?
current_charges
How many dash charges do we have?
dash_sound
What sound do we play on dash?
max_charges
How many dash charges can we hold?
phasein
What effect should we play when we phase in (at the teleport target turf)
phaseout
What effect should we play when we phase out (at the source turf)
recharge_sound
What sound do we play on recharge?
Proc Details
charge
Callback for [/proc/teleport] to increment our charges after use.
teleport
Teleports user to target using do_teleport. Returns TRUE if teleport successful, FALSE otherwise.