run_away_from_target
Move to a position further away from your current target
Vars | |
clear_failed_targets | Clear target if we finish the action unsuccessfully |
---|---|
run_distance | How far do we try to run? Further makes for smoother running, but potentially weirder pathfinding |
Var Details
clear_failed_targets
Clear target if we finish the action unsuccessfully
run_distance
How far do we try to run? Further makes for smoother running, but potentially weirder pathfinding