run_away_from_target

Move to a position further away from your current target
Vars | |
clear_failed_targets | Clear target if we finish the action unsuccessfully |
---|---|
run_distance | How far do we try to run? Further makes for smoother running, but potentially weirder pathfinding |
Var Details
clear_failed_targets

Clear target if we finish the action unsuccessfully
run_distance

How far do we try to run? Further makes for smoother running, but potentially weirder pathfinding