attack_obstacle_in_path
If there's something between us and our target then we need to queue a behaviour to make it not be there
Vars | |
attack_behaviour | The action to execute, extend to add a different cooldown or something |
---|---|
target_key | Blackboard key containing current target |
Var Details
attack_behaviour
The action to execute, extend to add a different cooldown or something
target_key
Blackboard key containing current target