ranged_skirmish
Fire a ranged attack without interrupting movement.
Vars | |
attack_behavior | What AI behaviour do we actually run? |
---|---|
max_range | If target is further away than this we don't fire |
min_range | If target is closer than this we don't fire |
target_key | Blackboard key holding target atom |
Var Details
attack_behavior
What AI behaviour do we actually run?
max_range
If target is further away than this we don't fire
min_range
If target is closer than this we don't fire
target_key
Blackboard key holding target atom