/tg/ Station 13 - Modules - TypesVar Details - Proc Details

gang

Vars

acceptable_clothesThe list of clothes that are acceptable to show allegiance to this family.
free_clothesThe list of clothes that are given to family members upon induction into the family.
gang_idThe abbreviation of the family corresponding to this family member datum.
gang_nameThe name of the family corresponding to this family member datum.
gang_team_typeType of team to create when creating the gang in the first place. Used for renames.
handlerA reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine.
my_gangThe overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums.
original_nameThe gangster's original real name. Used for renaming stuff, kept between gang switches.
package_spawnerThe action used to spawn family induction packages.
starter_gangsterWhether or not this family member is the first of their family.

Procs

add_objectivesUsed to display gang objectives in the player's traitor panel
equip_gangster_in_inventoryGives a gangster their equipment in their backpack and / or pockets.

Var Details

acceptable_clothes

The list of clothes that are acceptable to show allegiance to this family.

free_clothes

The list of clothes that are given to family members upon induction into the family.

gang_id

The abbreviation of the family corresponding to this family member datum.

gang_name

The name of the family corresponding to this family member datum.

gang_team_type

Type of team to create when creating the gang in the first place. Used for renames.

handler

A reference to the handler datum that manages the families gamemode. In case of no handler (admin-spawned during round), this will be null; this is fine.

my_gang

The overarching family that the owner of this datum is a part of. Family teams are generic and imprinted upon by the per-person antagonist datums.

original_name

The gangster's original real name. Used for renaming stuff, kept between gang switches.

package_spawner

The action used to spawn family induction packages.

starter_gangster

Whether or not this family member is the first of their family.

Proc Details

add_objectives

Used to display gang objectives in the player's traitor panel

equip_gangster_in_inventory

Gives a gangster their equipment in their backpack and / or pockets.