crusher_skin 
Vars | |
| new_inhand_icon | Specifies the icon state for the crusher's appearance in hand. Should appear in both new_lefthand_file and new_righthand_file. |
|---|---|
| new_inhandx | Specifies the X dimensions of the new inhand, only relevant with different inhand files. |
| new_inhandy | Specifies the Y dimensions of the new inhand, only relevant with different inhand files. |
| new_lefthand_file | Specifies the left hand inhand icon file. Don't forget to set the right hand file as well. |
| new_projectile_icon | Specifies the icon file in which the crusher's projectile sprite is located. |
| new_projectile_icon_state | For if the retool kit changes the projectile's appearance. |
| new_righthand_file | Specifies the right hand inhand icon file. Don't forget to set the left hand file as well. |
| new_worn_file | Specifies the worn icon file. |
Var Details
new_inhand_icon 
Specifies the icon state for the crusher's appearance in hand. Should appear in both new_lefthand_file and new_righthand_file.
new_inhandx 
Specifies the X dimensions of the new inhand, only relevant with different inhand files.
new_inhandy 
Specifies the Y dimensions of the new inhand, only relevant with different inhand files.
new_lefthand_file 
Specifies the left hand inhand icon file. Don't forget to set the right hand file as well.
new_projectile_icon 
Specifies the icon file in which the crusher's projectile sprite is located.
new_projectile_icon_state 
For if the retool kit changes the projectile's appearance.
new_righthand_file 
Specifies the right hand inhand icon file. Don't forget to set the left hand file as well.
new_worn_file 
Specifies the worn icon file.