bounty 
Vars | |
| claimed | Whether or not the bounty has been claimed by cargo. Only applies to cargo list bounties. |
|---|---|
| contribution | A list consisting of the accounts who sent several of the items required for a bounty payout. Used for distributing payout with the payment component. |
| description | A description for the bounty. |
| global_exempt | Can this bounty be selected got a new global bounty? |
| high_priority | Whether or not the bounty is high priority. High priority bounties appear at the top of the list. |
| name | A name for the bounty. Displayed on the bounty console/Paper sheets. |
| reward | The reward for completing the bounty in credits, before being split by cargo/the player. |
| unique | Is this bounty considered unique? This is for weird, singleton bounties that we don't want to roll into randomly, and we provide one of these |
Procs | |
| applies_to | If an item in question can satisfy the bounty. |
| can_claim | Can this bounty be claimed right now? |
| can_get | If the user can actually get this bounty as a selection. |
| contribution_amount | When calculating the contribution breakdown of an object shipped, how much does that object increase that account's cut? |
| get_bounty_reward | Returns the adjusted reward for this bounty, taking into account any global modifiers. |
| get_max | Proc that returns the current maximum quantity of this bounty. |
| get_total | Proc that returns the current quantity of this bounty. |
| on_claimed | Called when this bounty is successfully claimed by the passed ID card |
| on_reset | Called when this bounty is reset from the passed ID card, either from successful claim or from being replaced by another bounty |
| on_selected | Called when this bounty is selected by the passed ID card |
| print_required | Formats the text for what is required to complete the bounty, for display purposes. |
| ship | Called when an object is sent on the bounty pad. |
Var Details
claimed 
Whether or not the bounty has been claimed by cargo. Only applies to cargo list bounties.
contribution 
A list consisting of the accounts who sent several of the items required for a bounty payout. Used for distributing payout with the payment component.
description 
A description for the bounty.
global_exempt 
Can this bounty be selected got a new global bounty?
high_priority 
Whether or not the bounty is high priority. High priority bounties appear at the top of the list.
name 
A name for the bounty. Displayed on the bounty console/Paper sheets.
reward 
The reward for completing the bounty in credits, before being split by cargo/the player.
unique 
Is this bounty considered unique? This is for weird, singleton bounties that we don't want to roll into randomly, and we provide one of these
Proc Details
applies_to
If an item in question can satisfy the bounty.
can_claim
Can this bounty be claimed right now?
can_get
If the user can actually get this bounty as a selection.
contribution_amount
When calculating the contribution breakdown of an object shipped, how much does that object increase that account's cut?
get_bounty_reward
Returns the adjusted reward for this bounty, taking into account any global modifiers.
get_max
Proc that returns the current maximum quantity of this bounty.
get_total
Proc that returns the current quantity of this bounty.
on_claimed
Called when this bounty is successfully claimed by the passed ID card
on_reset
Called when this bounty is reset from the passed ID card, either from successful claim or from being replaced by another bounty
on_selected
Called when this bounty is selected by the passed ID card
print_required
Formats the text for what is required to complete the bounty, for display purposes.
ship
Called when an object is sent on the bounty pad.