/tg/ Station 13 - Modules - TypesVar Details - Proc Details

update_combat_targets

Used to find combat targets; Allow finding things hidden in things such as lockers too.

Vars

aggro_range_keyBlackboard key for aggro range, uses vision range if not specified
hiding_location_keyBlackboard key holding the hiding-location atom (e.g. closet the target ducked into)
priority_refresh_cooldownIf we have a priority strategy set, how often do we refresh our target search?
priority_strategy_keyBlackboard key holding the /datum/target_priority_strategy typepath for selection

Procs

pick_final_targetPicks the final target, preferring higher-priority candidates when a priority strategy is set.

Var Details

aggro_range_key

Blackboard key for aggro range, uses vision range if not specified

hiding_location_key

Blackboard key holding the hiding-location atom (e.g. closet the target ducked into)

priority_refresh_cooldown

If we have a priority strategy set, how often do we refresh our target search?

priority_strategy_key

Blackboard key holding the /datum/target_priority_strategy typepath for selection

Proc Details

pick_final_target

Picks the final target, preferring higher-priority candidates when a priority strategy is set.