update_combat_targets 
Used to find combat targets; Allow finding things hidden in things such as lockers too.
Vars | |
| aggro_range_key | Blackboard key for aggro range, uses vision range if not specified |
|---|---|
| hiding_location_key | Blackboard key holding the hiding-location atom (e.g. closet the target ducked into) |
| priority_refresh_cooldown | If we have a priority strategy set, how often do we refresh our target search? |
| priority_strategy_key | Blackboard key holding the /datum/target_priority_strategy typepath for selection |
Procs | |
| pick_final_target | Picks the final target, preferring higher-priority candidates when a priority strategy is set. |
Var Details
aggro_range_key 
Blackboard key for aggro range, uses vision range if not specified
hiding_location_key 
Blackboard key holding the hiding-location atom (e.g. closet the target ducked into)
priority_refresh_cooldown 
If we have a priority strategy set, how often do we refresh our target search?
priority_strategy_key 
Blackboard key holding the /datum/target_priority_strategy typepath for selection
Proc Details
pick_final_target
Picks the final target, preferring higher-priority candidates when a priority strategy is set.