find_flee_location 
Finds a nearby flee waypoint away from a threat and stores it in a blackboard key. Each step tries get_step_away first, then falls back to shuffled directions if blocked. Returns INSTANT SUCCESS if at least one step was found, INSTANT FAILURE if completely cornered.
Vars | |
| flee_steps | Number of adjacent flee steps to combine into the waypoint. |
|---|---|
Var Details
flee_steps 
Number of adjacent flee steps to combine into the waypoint.