monkey_attack_mob 
Attacks the target mob; SUCCEEDED when target is gone, FAILED when target goes down (Which lets us flush the fucker instead)
Vars | |
| attack_holding_weapon | Weapon snapshot from the perform() that kicked off the current async attack. |
|---|---|
| attack_seconds_per_tick | seconds_per_tick from the perform() that kicked off the current async attack. |
Procs | |
| monkey_attack | Attack with held weapon or bite; try to disarm if target is holding something |
Var Details
attack_holding_weapon 
Weapon snapshot from the perform() that kicked off the current async attack.
attack_seconds_per_tick 
seconds_per_tick from the perform() that kicked off the current async attack.
Proc Details
monkey_attack
Attack with held weapon or bite; try to disarm if target is holding something