Carp should flee 
Gates the flee/panic-teleport block. A carp flees from its flee target if that target is a feared fisherman, or if it is otherwise allowed to flee (i.e. it's injured, which clears BB_BASIC_MOB_STOP_FLEEING).
Vars | |
| target_key | Blackboard key holding the thing we'd run away from |
|---|---|
Var Details
target_key 
Blackboard key holding the thing we'd run away from