is_at_distance 
Decorator that requires the controller's pawn to be within range of a blackboard target.
Vars | |
| maximum_distance | Maximum distance (inclusive) from target |
|---|---|
| min_distance | Minimum distance (inclusive) from target. 0 means no lower bound. |
| require_reach | If TRUE, also verifies target.IsReachableBy(pawn) before passing to child. |
| target_key | Blackboard key holding the atom to approach. Must be set on the subtype or via configure(). |
Var Details
maximum_distance 
Maximum distance (inclusive) from target
min_distance 
Minimum distance (inclusive) from target. 0 means no lower bound.
require_reach 
If TRUE, also verifies target.IsReachableBy(pawn) before passing to child.
target_key 
Blackboard key holding the atom to approach. Must be set on the subtype or via configure().