/tg/ Station 13 - Modules - TypesVar Details - Proc Details

cameranet

Vars

camerasThe cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().
chunksThe chunks of the map, mapping the areas that the cameras can see.
nameName to show for VV and stat()
obscured_imagesList of images cloned by all chunk static images put onto turfs cameras cant see Indexed by the plane offset to use

Procs

addCameraAdd a camera to a chunk.
checkCameraVisWill check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.
chunkGeneratedChecks if a chunk has been Generated in x, y, z.
majorChunkChangeNever access this proc directly!!!! This will update the chunk and all the surrounding chunks. It will also add the atom to the cameras list if you set the choice to 1. Setting the choice to 0 will remove the camera from the chunks. If you want to update the chunks around an object, without adding/removing a camera, use choice 2. update_delay_buffer is passed all the way to hasChanged() from portable camera updates on movement to change the time between static updates.
removeCameraRemoves a camera from a chunk.
updatePortableCameraUsed for Cyborg/mecha cameras. Since portable cameras can be in ANY chunk. update_delay_buffer is passed all the way to hasChanged() from their camera updates on movement to change the time between static updates.
updateVisibilityUpdates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.
visibilityUpdates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set.

Var Details

cameras

The cameras on the map, no matter if they work or not. Updated in obj/machinery/camera.dm by New() and Del().

chunks

The chunks of the map, mapping the areas that the cameras can see.

name

Name to show for VV and stat()

obscured_images

List of images cloned by all chunk static images put onto turfs cameras cant see Indexed by the plane offset to use

Proc Details

addCamera

Add a camera to a chunk.

checkCameraVis

Will check if a mob is on a viewable turf. Returns 1 if it is, otherwise returns 0.

chunkGenerated

Checks if a chunk has been Generated in x, y, z.

majorChunkChange

Never access this proc directly!!!! This will update the chunk and all the surrounding chunks. It will also add the atom to the cameras list if you set the choice to 1. Setting the choice to 0 will remove the camera from the chunks. If you want to update the chunks around an object, without adding/removing a camera, use choice 2. update_delay_buffer is passed all the way to hasChanged() from portable camera updates on movement to change the time between static updates.

removeCamera

Removes a camera from a chunk.

updatePortableCamera

Used for Cyborg/mecha cameras. Since portable cameras can be in ANY chunk. update_delay_buffer is passed all the way to hasChanged() from their camera updates on movement to change the time between static updates.

updateVisibility

Updates the chunks that the turf is located in. Use this when obstacles are destroyed or when doors open.

visibility

Updates what the aiEye can see. It is recommended you use this when the aiEye moves or it's location is set.