/tg/ Station 13 - Modules - TypesVar Details

can_pass_info

Holds all information about what an atom can move through Passed into CanAStarPass to provide context for a pathing attempt

Also used to check if using a cached path_map is safe There are some vars here that are unused. They exist to cover cases where caller_ref is used They're the properties of caller_ref used in those cases. It's kinda annoying, but there's some proc chains we can't convert to this datum

Vars

accessWhat access we have, airlocks, windoors, etc
anchoredAre we anchored
buckled_infoIf our mob is buckled to something, what's it like
caller_refWeakref to the caller used to generate this info Should not use this almost ever, it's for context and to allow for proc chains that Require a movable
camera_typeCameras have a lot of BS can_z_move overrides Let's avoid this
can_ventcrawlCan we ventcrawl?
has_gravityDo we have gravity
incapacitatedIs our mob incapacitated
incorporeal_moveIs our mob incorporeal
is_botAre we a bot?
is_livingAre we a living mob?
is_observerAre we a ghost? (they have effectively unique pathfinding)
mob_sizeWhat is the size of our mob
movement_typeWhat sort of movement do we have. Mirrors /atom/movable/movement_type
no_idIf we have no id, public airlocks are walls
pass_flagsWhat we can pass through. Mirrors /atom/movable/pass_flags
pulling_infoPass information for the object we are pulling, if any
rider_infoIf our mob has a rider, what does it look like
thrownAre we being thrown?

Var Details

access

What access we have, airlocks, windoors, etc

anchored

Are we anchored

buckled_info

If our mob is buckled to something, what's it like

caller_ref

Weakref to the caller used to generate this info Should not use this almost ever, it's for context and to allow for proc chains that Require a movable

camera_type

Cameras have a lot of BS can_z_move overrides Let's avoid this

can_ventcrawl

Can we ventcrawl?

has_gravity

Do we have gravity

incapacitated

Is our mob incapacitated

incorporeal_move

Is our mob incorporeal

is_bot

Are we a bot?

is_living

Are we a living mob?

is_observer

Are we a ghost? (they have effectively unique pathfinding)

mob_size

What is the size of our mob

movement_type

What sort of movement do we have. Mirrors /atom/movable/movement_type

no_id

If we have no id, public airlocks are walls

pass_flags

What we can pass through. Mirrors /atom/movable/pass_flags

pulling_info

Pass information for the object we are pulling, if any

rider_info

If our mob has a rider, what does it look like

thrown

Are we being thrown?