can_pass_info
Holds all information about what an atom can move through Passed into CanAStarPass to provide context for a pathing attempt
Also used to check if using a cached path_map is safe There are some vars here that are unused. They exist to cover cases where caller_ref is used They're the properties of caller_ref used in those cases. It's kinda annoying, but there's some proc chains we can't convert to this datum
Vars | |
access | What access we have, airlocks, windoors, etc |
---|---|
anchored | Are we anchored |
buckled_info | If our mob is buckled to something, what's it like |
caller_ref | Weakref to the caller used to generate this info Should not use this almost ever, it's for context and to allow for proc chains that Require a movable |
camera_type | Cameras have a lot of BS can_z_move overrides Let's avoid this |
can_ventcrawl | Can we ventcrawl? |
has_gravity | Do we have gravity |
incapacitated | Is our mob incapacitated |
incorporeal_move | Is our mob incorporeal |
is_bot | Are we a bot? |
is_living | Are we a living mob? |
is_observer | Are we a ghost? (they have effectively unique pathfinding) |
mob_size | What is the size of our mob |
movement_type | What sort of movement do we have. Mirrors /atom/movable/movement_type |
no_id | If we have no id, public airlocks are walls |
pass_flags | What we can pass through. Mirrors /atom/movable/pass_flags |
pulling_info | Pass information for the object we are pulling, if any |
rider_info | If our mob has a rider, what does it look like |
thrown | Are we being thrown? |
Var Details
access
What access we have, airlocks, windoors, etc
anchored
Are we anchored
buckled_info
If our mob is buckled to something, what's it like
caller_ref
Weakref to the caller used to generate this info Should not use this almost ever, it's for context and to allow for proc chains that Require a movable
camera_type
Cameras have a lot of BS can_z_move overrides Let's avoid this
can_ventcrawl
Can we ventcrawl?
has_gravity
Do we have gravity
incapacitated
Is our mob incapacitated
incorporeal_move
Is our mob incorporeal
is_bot
Are we a bot?
is_living
Are we a living mob?
is_observer
Are we a ghost? (they have effectively unique pathfinding)
mob_size
What is the size of our mob
movement_type
What sort of movement do we have. Mirrors /atom/movable/movement_type
no_id
If we have no id, public airlocks are walls
pass_flags
What we can pass through. Mirrors /atom/movable/pass_flags
pulling_info
Pass information for the object we are pulling, if any
rider_info
If our mob has a rider, what does it look like
thrown
Are we being thrown?