/tg/ Station 13 - Modules - TypesVar Details - Proc Details

cardboard_cutout

Vars

applied_appearanceA flat appearance, with only one direction, that we apply to the cardboard cutout.
applied_descThe desc we give to the cardboard cutout.
applied_nameThe base name we actually give to to the cardboard cutout. Can be overridden in get_name().
direct_iconIf we're not using dynamic generation (for non-humans), we can set a direct icon to give.
direct_icon_stateSame as direct_icon, but icon_state!
l_handIf we're using dynamic generation, the left hand item the generated mob will have.
mob_spawnerIf we're using dynamic generation, the mob spawner the generated mob will base visuals from.
nameName of the cutout, used for radial selection and the global list.
outfitIf we're using dynamic generation, the outfit the generated mob will have.
preview_appearanceThe appearance of the cardboard cutout that we show in the radial menu.
r_handIf we're using dynamic generation, the right hand item the generated mob will have.
speciesIf we're using dynamic generation, the species of the generated mob.

Procs

applyThis proc sets the cardboard cutout item's vars.
get_nameThis proc returns the name that the cardboard cutout item will use.

Var Details

applied_appearance

A flat appearance, with only one direction, that we apply to the cardboard cutout.

applied_desc

The desc we give to the cardboard cutout.

applied_name

The base name we actually give to to the cardboard cutout. Can be overridden in get_name().

direct_icon

If we're not using dynamic generation (for non-humans), we can set a direct icon to give.

direct_icon_state

Same as direct_icon, but icon_state!

l_hand

If we're using dynamic generation, the left hand item the generated mob will have.

mob_spawner

If we're using dynamic generation, the mob spawner the generated mob will base visuals from.

name

Name of the cutout, used for radial selection and the global list.

outfit

If we're using dynamic generation, the outfit the generated mob will have.

preview_appearance

The appearance of the cardboard cutout that we show in the radial menu.

r_hand

If we're using dynamic generation, the right hand item the generated mob will have.

species

If we're using dynamic generation, the species of the generated mob.

Proc Details

apply

This proc sets the cardboard cutout item's vars.

get_name

This proc returns the name that the cardboard cutout item will use.