cardboard_cutout
Vars | |
applied_appearance | A flat appearance, with only one direction, that we apply to the cardboard cutout. |
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applied_desc | The desc we give to the cardboard cutout. |
applied_name | The base name we actually give to to the cardboard cutout. Can be overridden in get_name(). |
direct_icon | If we're not using dynamic generation (for non-humans), we can set a direct icon to give. |
direct_icon_state | Same as direct_icon, but icon_state! |
l_hand | If we're using dynamic generation, the left hand item the generated mob will have. |
mob_spawner | If we're using dynamic generation, the mob spawner the generated mob will base visuals from. |
name | Name of the cutout, used for radial selection and the global list. |
outfit | If we're using dynamic generation, the outfit the generated mob will have. |
preview_appearance | The appearance of the cardboard cutout that we show in the radial menu. |
r_hand | If we're using dynamic generation, the right hand item the generated mob will have. |
species | If we're using dynamic generation, the species of the generated mob. |
Procs | |
apply | This proc sets the cardboard cutout item's vars. |
get_name | This proc returns the name that the cardboard cutout item will use. |
Var Details
applied_appearance
A flat appearance, with only one direction, that we apply to the cardboard cutout.
applied_desc
The desc we give to the cardboard cutout.
applied_name
The base name we actually give to to the cardboard cutout. Can be overridden in get_name().
direct_icon
If we're not using dynamic generation (for non-humans), we can set a direct icon to give.
direct_icon_state
Same as direct_icon, but icon_state!
l_hand
If we're using dynamic generation, the left hand item the generated mob will have.
mob_spawner
If we're using dynamic generation, the mob spawner the generated mob will base visuals from.
name
Name of the cutout, used for radial selection and the global list.
outfit
If we're using dynamic generation, the outfit the generated mob will have.
preview_appearance
The appearance of the cardboard cutout that we show in the radial menu.
r_hand
If we're using dynamic generation, the right hand item the generated mob will have.
species
If we're using dynamic generation, the species of the generated mob.
Proc Details
apply
This proc sets the cardboard cutout item's vars.
get_name
This proc returns the name that the cardboard cutout item will use.