aquarium_content
Allows movables to be inserted/displayed in aquariums.
Vars | |
animation_update_signals | Signals for the aquarium we're in that trigger an animation update |
---|---|
current_animation | Fish sprite how to: The aquarium icon state needs to be centered on 16,16 in the dmi and facing left by default. sprite_width/sprite_height are the sizes it will have in aquarium and used to control animation boundaries. Ideally these two vars represent the size of the aquarium icon state, but they can be one or two units shorter to give more room for the visual to float around inside the aquarium, since the aquarium tank frame overlay will likely cover the extra pixels anyway. Currently playing animation |
processing | Does this behviour need additional processing in aquarium, will be added to SSobj processing on insertion |
Procs | |
animation_update_signal_proc | Called when one of the signals in the 'animation_update_signals' is sent |
generate_animation | Sends a signal to the parent to get them to update the aquarium animation of the visual object |
generate_base_vc | Generates common visual object, propeties that don't depend on aquarium surface |
Var Details
animation_update_signals
Signals for the aquarium we're in that trigger an animation update
current_animation
Fish sprite how to: The aquarium icon state needs to be centered on 16,16 in the dmi and facing left by default. sprite_width/sprite_height are the sizes it will have in aquarium and used to control animation boundaries. Ideally these two vars represent the size of the aquarium icon state, but they can be one or two units shorter to give more room for the visual to float around inside the aquarium, since the aquarium tank frame overlay will likely cover the extra pixels anyway. Currently playing animation
processing
Does this behviour need additional processing in aquarium, will be added to SSobj processing on insertion
Proc Details
animation_update_signal_proc
Called when one of the signals in the 'animation_update_signals' is sent
generate_animation
Sends a signal to the parent to get them to update the aquarium animation of the visual object
generate_base_vc
Generates common visual object, propeties that don't depend on aquarium surface