Caltrop element; for hurting people when they walk over this.
Used for broken glass, cactuses and four sided dice.
|crossed_connections||given to connect_loc to listen for something moving over target|
|dupe_mode||So we can update ant damage|
|flags||Miscelanous caltrop flags; shoe bypassing, walking interaction, silence|
|max_damage||Maximum damage done when crossed|
|min_damage||Minimum damage done when crossed|
|paralyze_duration||Amount of time the spike will paralyze|
|probability||Probability of actually "firing", stunning and doing damage|
|soundfile||The sound that plays when a caltrop is triggered.|
given to connect_loc to listen for something moving over target
So we can update ant damage
Miscelanous caltrop flags; shoe bypassing, walking interaction, silence
Maximum damage done when crossed
Minimum damage done when crossed
Amount of time the spike will paralyze
Probability of actually "firing", stunning and doing damage
The sound that plays when a caltrop is triggered.