Caltrop element; for hurting people when they walk over this.
Used for broken glass, cactuses and four sided dice.
|crossed_connections||given to connect_loc to listen for something moving over target|
|dupe_mode||So we can update ant damage|
|flags||Miscelanous caltrop flags; shoe bypassing, walking interaction, silence|
|max_damage||Maximum damage done when crossed|
|min_damage||Minimum damage done when crossed|
|probability||Probability of actually "firing", stunning and doing damage|
|soundfile||The sound that plays when a caltrop is triggered.|
given to connect_loc to listen for something moving over target
So we can update ant damage
Miscelanous caltrop flags; shoe bypassing, walking interaction, silence
Maximum damage done when crossed
Minimum damage done when crossed
Probability of actually "firing", stunning and doing damage
The sound that plays when a caltrop is triggered.