chained_together 
Vars | |
| chained_to_weakref | Weakref to the thing we're chained to |
|---|---|
Procs | |
| get_beam_anchor | Returns the atom on a turf that holds the passed end of the chain, or null if the chain should not be drawn to it |
| on_chained_to_moved | Drags us into the tile the thing we're chained to just left, like pulling does, so the leash only has to pathfind when that fails |
| update_beam | Draws the chain between the outermost holders of both ends, hiding it while they share a holder |
Var Details
chained_to_weakref 
Weakref to the thing we're chained to
Proc Details
get_beam_anchor
Returns the atom on a turf that holds the passed end of the chain, or null if the chain should not be drawn to it
on_chained_to_moved
Drags us into the tile the thing we're chained to just left, like pulling does, so the leash only has to pathfind when that fails
update_beam
Draws the chain between the outermost holders of both ends, hiding it while they share a holder