debris_bleeder 
Drop debris when taking damage
Vars | |
damage_type | Which type of damage to respond to |
---|---|
debris_to_damage | The type of debrees to spawn at a certain damage threshold. First threshold to hit in the list wins, so usually you'd want to construct from descending damage list(/obj/item/toolbox = 30, /obj/item/wire = 20, etc) |
sound | The sound to play on hit |
sound_threshold | Minimal damage at which we can play the sound |
Var Details
damage_type 
Which type of damage to respond to
debris_to_damage 
The type of debrees to spawn at a certain damage threshold. First threshold to hit in the list wins, so usually you'd want to construct from descending damage list(/obj/item/toolbox = 30, /obj/item/wire = 20, etc)
sound 
The sound to play on hit
sound_threshold 
Minimal damage at which we can play the sound